Fix: MVC (Client) Add:IClient

This commit is contained in:
rubenpirreram
2026-04-30 18:34:40 +02:00
parent d66af3a112
commit 5246818fca
6 changed files with 127 additions and 15 deletions
@@ -8,7 +8,7 @@ import it.polimi.ingsw.gc14.View.TUI.TUI;
import java.util.Scanner;
public class ClientLauncherTUI {
private IView view;
private TUI view;
public void main() throws InterruptedException {
view=new TUI(null);
ClientController controller = new ClientController(view);
@@ -34,22 +34,30 @@ public class ClientLauncherTUI {
System.out.println("RMI connection refused\n\n");
return;
}
controller.setClient(client);
int h;
while(controller.localController.getModel()==null){
h = scanner.nextInt();
if(controller.localController.getModel()!=null)
{
break;
}
}
while(true) {
int h = scanner.nextInt();
h = scanner.nextInt();
}
} else if (networkType == 1) {
TCPClient client = new TCPClient(controller, "localhost", 8080);
if (client.start(username, proposedNumPlayers)) {
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to TCP server\n\n");
} else {
System.out.println("TCP connection refused\n\n");
return;
}
controller.setClient(client);
while(true) {
int h = scanner.nextInt();
}
@@ -1,6 +1,9 @@
package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.Observer;
import it.polimi.ingsw.gc14.View.IView;
@@ -8,12 +11,15 @@ public class ClientController {
public GameController localController;
public IView view=null;
private IClient client;
public ClientController(IView view) {
this.view = view;
this.localController = new GameController();
}
public void setClient(IClient client) {
this.client = client;
}
public void setModel(Game model) {
localController.setModel(model);
view.update(localController.getModel());
@@ -23,4 +29,88 @@ public class ClientController {
view.showError(message);
}
/**
* Attempts to draw an upper tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Attempts to draw a lower tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Attempts to draw an upper building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Attempts to draw a lower building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Attempts to pick an optional tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional tribe card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Attempts to pick an optional building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional building card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Attempts to perform the slot choice action for the specified player at the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the chosen slot.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the slot choice operation fails.
*/
public void slotChoice(String playerUsername,int pos) {
client.doEvent(new SlotChoice(playerUsername,pos));
}
}
@@ -0,0 +1,8 @@
package it.polimi.ingsw.gc14.Network;
import java.rmi.RemoteException;
public interface IClient {
public boolean connect(String username,int preferredInt);
public void doEvent(NetworkEvent event) ;
}
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
/**
* Client RMI. Uses the methods exposed by the server RMI.
*/
public class RMIClient {
public class RMIClient implements IClient {
/** The host address of the RMI server */
private final String host;
@@ -67,8 +68,12 @@ public class RMIClient {
* @param event the event to send
* @throws RemoteException if any RMI error occurs
*/
public void doEvent(NetworkEvent event) throws RemoteException {
stub.doEvent(event);
public void doEvent(NetworkEvent event) {
try {
stub.doEvent(event);
}catch (Exception e) {
}
}
}
@@ -1,8 +1,8 @@
package it.polimi.ingsw.gc14.Network.TCP.Client;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
@@ -12,7 +12,7 @@ import java.net.*;
/**
* Client TCP. Sends and receives messages with the TCP server.
*/
public class TCPClient {
public class TCPClient implements IClient {
/** Socket TCP */
Socket communicationSocket;
@@ -54,7 +54,7 @@ public class TCPClient {
* @param proposedNPlayers The desired number of players for the game
* @return true if the connection is successful, false otherwise.
*/
public boolean start(String user, int proposedNPlayers) {
public boolean connect(String user, int proposedNPlayers) {
try {
communicationSocket = new Socket(hostname, port);
@@ -62,7 +62,7 @@ public class TCPClient {
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
sendEvent(new AddPlayer(user, proposedNPlayers));
doEvent(new AddPlayer(user, proposedNPlayers));
if (communicationSocket.getInputStream().read() == -1) {
System.out.println("Could not connect to server");
return false;
@@ -112,7 +112,7 @@ public class TCPClient {
* Sends a {@link NetworkEvent} to the server.
* @param event The NetworkEvent to send.
*/
private void sendEvent(NetworkEvent event) {
public void doEvent(NetworkEvent event) {
try {
socketSend.writeObject(event);
} catch (IOException e) {