Fix and complete JavaDoc comments
This commit is contained in:
@@ -2,6 +2,18 @@ package it.polimi.ingsw.gc14.Model.Cards.Building;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Defines the effect behavior of a building card.
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*
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* <p>Classes implementing this interface provide the specific effect
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* applied to a player when the building card is activated.
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*/
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public interface BuildingEffect {
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public void applyEffect(Player player);
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/**
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* Applies the building effect to the specified player.
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*
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* @param player the player affected by the building effect.
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*/
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void applyEffect(Player player);
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}
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@@ -1,5 +1,10 @@
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package it.polimi.ingsw.gc14.Model.Cards.Building;
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/**
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* Represents the possible effect types of building cards.
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/**
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* Represents the possible effect types of building cards.
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*/
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public enum EffectType {
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FINAL, CARD_SET, INVENTOR_PAIR, ON_EVENT, ON_END_TURN, ON_ROUND_END
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}
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@@ -7,6 +7,11 @@ import it.polimi.ingsw.gc14.Model.Player;
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import java.util.HashMap;
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/**
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* Represents the building card number 10.
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*
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* <p>This class defines the specific behavior and effects of building card 10.
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*/
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public class Building10 extends BuildingCard {
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/**
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@@ -5,6 +5,11 @@ import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents the building card number 11.
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*
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* <p>This class defines the specific behavior and effects of building card 11.
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*/
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public class Building11 extends BuildingCard {
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/**
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@@ -4,7 +4,13 @@ import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents the building card number 13.
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*
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* <p>This class defines the specific behavior and effects of building card 13.
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*/
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public class Building13 extends BuildingCard{
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/**
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* Creates a Building13 card with the specified era, price, and prestige value.
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*
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@@ -6,8 +6,16 @@ import it.polimi.ingsw.gc14.Model.PlayableCard;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.io.Serializable;
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import java.util.ArrayList;
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/**
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* Represents a generic building card in the game.
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*
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* <p>A building card is a playable card with a price and a specific building
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* effect. Concrete building cards extend this class to define their own
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* behavior.
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*/
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public class BuildingCard extends PlayableCard implements Cloneable , BuildingEffect, Serializable {
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/**
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* The price of this building card.
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*/
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@@ -1,5 +1,10 @@
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package it.polimi.ingsw.gc14.Model.Cards.TribeCards;
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/**
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* Represents the different types of character cards available in the game.
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/**
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* Represents the different types of character cards available in the game.
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*/
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public enum CharacterType {
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INVENTOR, BUILDER, GATHERER, ARTIST, SHAMAN, HUNTER
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}
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@@ -4,12 +4,18 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents an Artist character card.
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*
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* <p>An Artist is a specific type of {@link Character} initialized with
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* {@link CharacterType#ARTIST}.
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*/
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public class Artist extends Character {
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/**
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* Creates an Artist character card with the specified era.
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*
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* @param Era the era of the Artist card
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* @param Era the era of the Artist card.
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*/
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public Artist(int Era) {
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super(Era, CharacterType.ARTIST);
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@@ -18,8 +24,8 @@ public class Artist extends Character {
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/**
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* Creates an Artist character card with the specified Era and minimum number of players required to play it.
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*
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* @param Era the era of the Artist card
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* @param nMin the minimum number of players required for the card
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* @param Era the era of the Artist card.
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* @param nMin the minimum number of players required for the card.
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*/
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public Artist(int Era,int nMin) {
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super(Era, CharacterType.ARTIST,nMin);
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@@ -4,7 +4,14 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents a Builder character card.
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*
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* <p>A Builder is a specific type of {@link Character} that provides
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* a reduction value when buying building cards.
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*/
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public class Builder extends Character {
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/**
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* The reduction value provided by this Builder card.
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*/
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@@ -4,7 +4,14 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents a Gatherer character card.
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*
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* <p>A Gatherer is a specific type of {@link Character} initialized with
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* {@link CharacterType#GATHERER}.
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*/
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public class Gatherer extends Character {
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/**
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* Creates a Gatherer character card with the specified era.
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*
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@@ -4,6 +4,12 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents a Hunter character card.
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*
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* <p>A Hunter is a specific type of {@link Character} initialized with
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* {@link CharacterType#HUNTER}.
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*/
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public class Hunter extends Character {
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/**
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@@ -3,6 +3,12 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents an Inventor character card.
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*
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* <p>An Inventor is a specific type of {@link Character} initialized with
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* {@link CharacterType#INVENTOR}.
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*/
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public class Inventor extends Character {
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/**
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* The {@code Icons}'s ID. There are a total of 10 different Icons.
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@@ -1,10 +1,15 @@
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package it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents a Shaman character card.
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*
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* <p>A Shaman is a specific type of {@link Character} initialized with
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* {@link CharacterType#SHAMAN}.
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*/
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public class Shaman extends Character {
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/**
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* The number of star {@code Icons} the card possesses.
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@@ -1,5 +1,10 @@
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package it.polimi.ingsw.gc14.Model.Cards.TribeCards;
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/**
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* Represents the different types of event cards available in the game.
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/**
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* Represents the different types of event cards available in the game.
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*/
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public enum EventType {
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SUSTENANCE, SHAMANIC_RITUAL, CAVE_PAINTINGS, HUNT
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}
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@@ -10,6 +10,11 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventCard;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.util.ArrayList;
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/**
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* Represents a Cave Paintings event card.
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*
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* <p>This class defines the specific behavior of the Cave Paintings event.
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*/
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public class CavePaintings extends EventCard {
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/**
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@@ -36,9 +36,9 @@ public class Hunt extends EventCard {
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* Each player takes 1 Food and gains Prestige Points for each Hunter in their tribe.
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*
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* Buildings influence:
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* Building 7: you take 1 Food and 1 additional Prestige Point for each Hunter
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* Building 7: the player takes 1 Food and 1 additional Prestige Point for each Hunter.
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*
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* @param playerList contains all the players in the game
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* @param playerList the list of all players in the game.
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*/
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@Override
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public void activateEvent (ArrayList <Player> playerList){
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@@ -8,6 +8,11 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventCard;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.util.ArrayList;
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/**
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* Represents a Sustenance event card.
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*
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* <p>This class defines the specific behavior of the Sustenance event.
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*/
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public class Sustenance extends EventCard {
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/**
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@@ -28,12 +28,20 @@ import it.polimi.ingsw.gc14.View.TUI.BorderStyle;
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*/
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public class Game implements Serializable {
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/**
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* List of observers registered to receive updates when the game state changes.
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*
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* <p>The list is marked as {@code transient} because observers should not be
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* serialized with the game model.
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*/
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private transient List<Observer> observers = new ArrayList<>(); // transient! non serializzare
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public void addObserver(Observer observer) {
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observers.add(observer);
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}
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private void notifyObservers() {
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for (Observer o : observers) {
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o.update(this);
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@@ -42,7 +50,8 @@ public class Game implements Serializable {
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/**
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* Returns the list of players participating in the game.
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* @return
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*
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* @return a copy of the list of players currently participating in the game.
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*/
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public List<Player> getPlayers() {
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return playersList;
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@@ -149,6 +158,7 @@ public class Game implements Serializable {
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*
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* @param Username the username of the player to search for.
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* @return the player with the specified username, or {@code null} if no such player exists.
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* @throws IndexOutOfBoundsException if an index access error occurs.
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*/
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public Player getPlayerByUsername(String Username) throws IndexOutOfBoundsException {
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return playersList.stream().filter(x->x.getUserName().equals(Username)).findFirst().orElse(null);
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@@ -48,9 +48,9 @@ public class Board implements Serializable {
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private int era;
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/**
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* Creates and returns a new list containing the slots (tiles) of the game
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* Creates and returns a new list containing the slots (tiles) of the game.
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*
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* @return a copy of the slot list
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* @return a copy of the slot list.
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*/
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public List<Slot> getSlotList(){
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return slotList.stream().map(x->new Slot(x.getSlotId())).collect(Collectors.toList());
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@@ -71,13 +71,13 @@ public class Board implements Serializable {
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/**
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* Creates and initializes a new board:
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* - Generate the slotList using a method of DecksCreator
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* - Generate the tribeDeck
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* - Populate the lower list (if there is an event card, it's added to the upper list)
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* - Populate the upper list
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* - Generate the buildingDeck using a method of DecksCreator
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* - Generate the slotList using a method of DecksCreator.
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* - Generate the tribeDeck.
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* - Populate the lower list (if there is an event card, it's added to the upper list).
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* - Populate the upper list.
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* - Generate the buildingDeck using a method of DecksCreator.
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*
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* @param nTotem the number of players
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* @param nTotem the number of players.
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*/
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public Board(int nTotem) {
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this.nTotem = nTotem;
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@@ -120,12 +120,12 @@ public class Board implements Serializable {
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* Creates the tribeDeck. Loads the cards from each era, shuffle them, and then combine them in the final deck.
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* In the end, two special events (Sustenance and ShamanicRitual) are added.
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*
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* @param nPlayers the number of players
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* @param nPlayers the number of players.
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* @return a queue containing the cards in this order:
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* - Era 1
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* - Era 2
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* - Era 3
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* - Special events
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* - Era 1.
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* - Era 2.
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* - Era 3.
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* - Special events.
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*/
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private Queue<TribeCard> generateTribeDeck(int nPlayers) {
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ArrayList<TribeCard> era1= DecksCreator.loadTribeDeckByEra(1).stream().filter(x->x.getNMin()<=nPlayers).collect(Collectors.toCollection(ArrayList::new));
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@@ -150,40 +150,40 @@ public class Board implements Serializable {
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}
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/**
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* Take the selected card from the upper tribe list of the board
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* Take the selected card from the upper tribe list of the board.
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*
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* @param tribeCard is the card to remove
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* @return true if the card is succesfully removed
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* @param tribeCard is the card to remove.
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* @return true if the card is succesfully removed.
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*/
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public boolean removeUpperTribeCard(TribeCard tribeCard) {
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return upperListTribe.remove(tribeCard);
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}
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/**
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* Take the selected card from the lower tribe list of the board
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* Take the selected card from the lower tribe list of the board.
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*
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* @param tribeCard is the card to remove
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* @return true if succeed in removing the card
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* @param tribeCard is the card to remove.
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* @return true if succeed in removing the card.
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*/
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public boolean removeLowerTribeCard(TribeCard tribeCard) {
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return lowerListTribe.remove(tribeCard);
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}
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/**
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* Take the selected card from the upper building list of the board
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* Take the selected card from the upper building list of the board.
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*
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* @param buildingCard is the card to remove
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* @return true if succeed in removing the card
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* @param buildingCard is the card to remove.
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* @return true if succeed in removing the card.
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*/
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public boolean removeUpperBuildingCard(BuildingCard buildingCard) {
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return upperListBuilding.remove(buildingCard);
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}
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/**
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* Take the selected card from the lower building list of the board
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* Take the selected card from the lower building list of the board.
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*
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* @param buildingCard is the card to remove
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* @return true if succeed in removing the card
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* @param buildingCard is the card to remove.
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* @return true if succeed in removing the card.
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*/
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public boolean removeLowerBuildingCard(BuildingCard buildingCard) {
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return lowerListBuilding.remove(buildingCard);
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@@ -191,10 +191,11 @@ public class Board implements Serializable {
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/**
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* Goes to the next round.
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* - Clear the lower tribe row
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* - Moves the upper tribe row to the lower one
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* - Populate the upper tribe row
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* - Clear the lower tribe row.
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* - Moves the upper tribe row to the lower one.
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* - Populate the upper tribe row.
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*
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* @return the current era after moving to the next round.
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*/
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public int nextRound() {
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lowerListTribe.clear();
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@@ -216,9 +217,9 @@ public class Board implements Serializable {
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/**
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* Changes the era of the game:
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* - Increase the era attribute
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* - Clear the lower building list and replace it with the upper building list
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* - Repopulate the upper building list
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* - Increase the era attribute.
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* - Clear the lower building list and replace it with the upper building list.
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* - Repopulate the upper building list.
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*/
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private void nextEra() {
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era=era+1;
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@@ -1,5 +1,10 @@
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package it.polimi.ingsw.gc14.Model.GamePackage;
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/**
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* Represents the possible stages of a game.
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/**
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* Represents the possible stages of a game.
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*/
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public enum GameStages {
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WAITING, SLOT_CHOICE, RESOLVING_ACTIONS, OPTIONAL_CARD_EFFECT, RESOLVING_EVENT, ENDING, ENDED
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}
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@@ -9,6 +9,12 @@ import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* Abstract base class for all order logic cards.
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*
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* <p>An order logic card manages the turn order of the players and defines
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* the behavior used to update the order during the game.
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*/
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public abstract class OrderLogicCard implements Serializable {
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/**
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@@ -8,6 +8,12 @@ import it.polimi.ingsw.gc14.View.TUI.BorderStyle;
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import java.util.*;
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import java.util.stream.IntStream;
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/**
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* Represents the order logic card used in a two-player game.
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*
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* <p>This class defines the specific turn-order behavior for games with
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* two players.
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*/
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public class Order2 extends OrderLogicCard {
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/**
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@@ -9,6 +9,12 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.NoSuchElementException;
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/**
|
||||
* Represents the order logic card used in a three-player game.
|
||||
*
|
||||
* <p>This class defines the specific turn-order behavior for games with
|
||||
* three players.
|
||||
*/
|
||||
public class Order3 extends OrderLogicCard {
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,6 +9,12 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
|
||||
/**
|
||||
* Represents the order logic card used in a four-player game.
|
||||
*
|
||||
* <p>This class defines the specific turn-order behavior for games with
|
||||
* four players.
|
||||
*/
|
||||
public class Order4 extends OrderLogicCard {
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,6 +9,12 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
|
||||
/**
|
||||
* Represents the order logic card used in a five-player game.
|
||||
*
|
||||
* <p>This class defines the specific turn-order behavior for games with
|
||||
* five players.
|
||||
*/
|
||||
public class Order5 extends OrderLogicCard {
|
||||
|
||||
/**
|
||||
|
||||
@@ -5,24 +5,43 @@ import it.polimi.ingsw.gc14.Model.Player;
|
||||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* Abstract base class for all order {@code logic cards}.
|
||||
* An {@code OrderLogicCard} manages a queue of {@code players} and defines the effects
|
||||
* applied when they are pushed back into the queue.
|
||||
* @see it.polimi.ingsw.gc14.Model.Player Player
|
||||
* Represents a player entry in an order logic card.
|
||||
*
|
||||
* <p>Each entry stores the player and whether that player has already
|
||||
* performed an action in the current order sequence.
|
||||
*/
|
||||
public class OrderPlayer implements Serializable {
|
||||
|
||||
/**
|
||||
* The player associated with this order entry.
|
||||
*/
|
||||
public Player player;
|
||||
|
||||
/**
|
||||
* Indicates whether the player has already played.
|
||||
*/
|
||||
public boolean played;
|
||||
public OrderPlayer(Player player,boolean played){
|
||||
this.player=player;
|
||||
this.played=played;
|
||||
|
||||
/**
|
||||
* Creates an order entry for the specified player.
|
||||
*
|
||||
* @param player the player associated with this order entry.
|
||||
* @param played {@code true} if the player has already played;
|
||||
* {@code false} otherwise.
|
||||
*/
|
||||
public OrderPlayer(Player player, boolean played) {
|
||||
this.player = player;
|
||||
this.played = played;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the string containing the username and whether it played or not.
|
||||
* Returns a string containing the player's username and whether the player
|
||||
* has already played.
|
||||
*
|
||||
* @return the string containing the username and whether the player has played.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return player.getUserName()+" "+played;
|
||||
return player.getUserName() + " " + played;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user