Mid commit for problem solving

This commit is contained in:
2026-06-14 21:07:49 +02:00
parent bac4a6b7f5
commit 4b3a5a5ea3
14 changed files with 23 additions and 22 deletions
@@ -57,7 +57,7 @@ public class ServerLauncher {
// ── Entry point ───────────────────────────────────────────────────────────
/**
* Initialises all server components, wires them together, restores a saved
* Initializes all server components, wires them together, restores a saved
* game if available, and starts the event-processing loop and both network
* servers.
*
@@ -145,7 +145,7 @@ public class ServerLauncher {
*
* <p>The save is discarded if all but at most one player was offline at the
* time of the crash, since there would be nobody to resume the game with.
* Otherwise the model is restored, the player-list limit is set, and each
* Otherwise, the model is restored, the player-list limit is set, and each
* player who was offline at crash time is pre-populated as offline so the
* reconnection flow can handle them correctly.
*