Mid commit for problem solving
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@@ -57,7 +57,7 @@ public class ServerLauncher {
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// ── Entry point ───────────────────────────────────────────────────────────
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/**
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* Initialises all server components, wires them together, restores a saved
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* Initializes all server components, wires them together, restores a saved
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* game if available, and starts the event-processing loop and both network
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* servers.
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*
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@@ -145,7 +145,7 @@ public class ServerLauncher {
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*
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* <p>The save is discarded if all but at most one player was offline at the
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* time of the crash, since there would be nobody to resume the game with.
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* Otherwise the model is restored, the player-list limit is set, and each
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* Otherwise, the model is restored, the player-list limit is set, and each
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* player who was offline at crash time is pre-populated as offline so the
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* reconnection flow can handle them correctly.
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*
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