Add: Added Javadoc For "toStringBoard" Method In CavePaintings.java.
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+10
-4
@@ -89,13 +89,19 @@ public class CavePaintings extends EventCard {
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/**
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* Prints a string representation of this {@code TribeCard}. This specific variation is used in the {@code Game}'s
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* toString to print a more detailed version; includes: {@code NLower}, {@code NUpper}, {@code NPrestigeRem} and {@code NPrestigeMul}.
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* toString to print a more detailed version.
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* <p>NOTE: {@code NUpper} is not a real attribute used in calculations (only {@code NLower} is needed),
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* however it's a parameter on the cards' design.
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* </p>
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* <p>includes:
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* <li>{@link #NLower}
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* <li>{@code NUpper}
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* <li>{@link #NPrestigeRem}
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* <li>{@link #NPrestigeMul}
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* </p>
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* @return {@code String} - a string representation of this {@code TribeCard}.
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* @see it.polimi.ingsw.gc14.Model.Cards.TribeCard TribeCard
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* @see it.polimi.ingsw.gc14.Model.Game Game
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* @see #NLower
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* @see #NPrestigeRem
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* @see #NPrestigeMul
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*/
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@Override
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public String toStringBoard() {
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@@ -8,7 +8,6 @@ import it.polimi.ingsw.gc14.View.TUI.AsciiTable;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import static it.polimi.ingsw.gc14.View.TUI.BorderStyle.*;
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@@ -228,17 +227,34 @@ public class Player implements Serializable {
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// endregion constructors
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// region Functions
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/**
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* Prints the {@code Player}'s attributes for the {@code Board}'s representation.
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* Uses the {@code UNICODE} border style.
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* <p><b>Includes:</b>
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* <li>{@link #FoodValue Food}
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* <li>{@link #PrestigeValue Prestige}
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* <li>{@link #artists Artists}
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* <li>{@link #builders Builders}
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* <li>{@link #gatherers Gatherers}
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* <li>{@link #shamans Shamans}
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* <li>{@link #inventors Inventors}
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* <li>{@link #hunters Hunters}
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* <li>{@link #buildingCards Buildings}
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* </p>
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* @return {@code String} - A string representation of the {@code Player}'s attributes.
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* @see it.polimi.ingsw.gc14.View.TUI.BorderStyle BorderStyle
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*/
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@Override
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public String toString() {
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int Last = 6;
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int Last = -1;
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var table = new AsciiTable(UNICODE, 1);
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table.addHeader(this.getUserName());
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table.addRow("RESOURCES:");
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table.addRow("Food: " + this.getFoodValue());
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table.addSeparator();
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table.addRow("Prestige: " + this.getPrestigeValue());
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table.addSeparator();
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if(!this.hunters.isEmpty()){
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Last = 6;
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@@ -267,44 +283,44 @@ public class Player implements Serializable {
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}
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table.addRow("CHARACTERS:");
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if(!this.artists.isEmpty()){
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table.addRow("Artists: " + this.artists.toString());
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if(Last == 1){
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table.addSeparator();
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}
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table.addRow("Artists: " + this.artists.toString());
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}
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if(!this.builders.isEmpty()){
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table.addRow("Builders: " + this.builders.toString());
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if(Last == 2){
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table.addSeparator();
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}
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table.addRow("Builders: " + this.builders.toString());
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}
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if(!this.gatherers.isEmpty()){
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table.addRow("Gatherers: " + this.gatherers.toString());
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if(Last == 3){
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table.addSeparator();
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}
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table.addRow("Gatherers: " + this.gatherers.toString());
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}
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if(!this.shamans.isEmpty()){
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table.addRow("Shamans: " + this.shamans.toString());
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if(Last == 4){
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table.addSeparator();
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}
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table.addRow("Shamans: " + this.shamans.toString());
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}
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if(!this.inventors.isEmpty()){
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table.addRow("Inventors: " + this.inventors.toString());
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if(Last == 5){
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table.addSeparator();
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}
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table.addRow("Inventors: " + this.inventors.toString());
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}
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if(!this.hunters.isEmpty()){
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table.addSeparator();
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table.addRow("Hunters: " + this.hunters.toString());
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table.addSeparator();
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}
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table.addRow("BUILDING CARDS:");
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