Add: JavaDOC in ServerLauncher
Fix: Action error handling in the entire network stack Modified: TCP's broadcast methods name
This commit is contained in:
@@ -1,7 +1,6 @@
|
|||||||
package it.polimi.ingsw.gc14.Network;
|
package it.polimi.ingsw.gc14.Network;
|
||||||
|
|
||||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||||
import javafx.event.Event;
|
|
||||||
|
|
||||||
import java.io.Serializable;
|
import java.io.Serializable;
|
||||||
|
|
||||||
@@ -12,9 +11,23 @@ public abstract class NetworkEvent implements Serializable {
|
|||||||
}
|
}
|
||||||
protected EventType eventType;
|
protected EventType eventType;
|
||||||
public EventType getEventType() {return eventType;}
|
public EventType getEventType() {return eventType;}
|
||||||
protected NetworkEvent(String username, EventType eventType) {
|
protected boolean isError;
|
||||||
|
public boolean getIsError() {return isError;}
|
||||||
|
public void setIsError(boolean isError) {this.isError = isError;}
|
||||||
|
|
||||||
|
protected NetworkEvent(String username, EventType eventType, boolean isError) {
|
||||||
this.username = username;
|
this.username = username;
|
||||||
this.eventType = eventType;
|
this.eventType = eventType;
|
||||||
|
this.isError = isError;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
if(isError) {
|
||||||
|
return ("ERROR: action " + eventType.toString());
|
||||||
|
} else {
|
||||||
|
return ("ACTION: action " + eventType.toString());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract boolean apply(GameController gameController);
|
public abstract boolean apply(GameController gameController);
|
||||||
|
|||||||
@@ -23,13 +23,11 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onAction(NetworkEvent event) throws RemoteException {
|
public void onAction(NetworkEvent event) throws RemoteException {
|
||||||
|
if(event.getIsError()) {
|
||||||
|
System.out.println(event.toString());
|
||||||
|
} else {
|
||||||
event.apply(clientController.localController); // delega tutto al controller
|
event.apply(clientController.localController); // delega tutto al controller
|
||||||
//clientController.view.update(); TODO
|
//clientController.view.update(); TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onError(String message) throws RemoteException {
|
|
||||||
clientController.onError(message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,5 +8,4 @@ import java.rmi.*;
|
|||||||
public interface IClientCallback extends Remote {
|
public interface IClientCallback extends Remote {
|
||||||
void onGameInit(Game model) throws RemoteException;
|
void onGameInit(Game model) throws RemoteException;
|
||||||
void onAction(NetworkEvent action) throws RemoteException;
|
void onAction(NetworkEvent action) throws RemoteException;
|
||||||
void onError(String message) throws RemoteException;
|
|
||||||
}
|
}
|
||||||
@@ -83,10 +83,6 @@ public class RMIServer implements IGameServer {
|
|||||||
cb.onGameInit(model);
|
cb.onGameInit(model);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void notifyError(String username, String message) throws RemoteException {
|
|
||||||
IClientCallback cb = clients.get(username);
|
|
||||||
if (cb != null) cb.onError(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package it.polimi.ingsw.gc14.Network.TCP.Client;
|
package it.polimi.ingsw.gc14.Network.TCP.Client;
|
||||||
|
|
||||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||||
|
import it.polimi.ingsw.gc14.Model.Game;
|
||||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
||||||
|
|
||||||
@@ -46,7 +47,21 @@ public class TCPClient implements Serializable{
|
|||||||
private void ReceiveMessage(){
|
private void ReceiveMessage(){
|
||||||
while(true){
|
while(true){
|
||||||
try{
|
try{
|
||||||
((NetworkEvent)(socketReceive.readObject())).apply(controller);
|
Object read = socketReceive.readObject();
|
||||||
|
|
||||||
|
if (read instanceof NetworkEvent) { //TODO non fare con instanceof
|
||||||
|
NetworkEvent event = (NetworkEvent) read;
|
||||||
|
if(event.getIsError()) {
|
||||||
|
System.out.println(event.toString());
|
||||||
|
} else {
|
||||||
|
event.apply(controller);
|
||||||
|
//clientController.view.update(); TODO
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (read instanceof Game) {
|
||||||
|
controller.setModel((Game) read);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
catch(IOException e){
|
catch(IOException e){
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
|
|||||||
@@ -43,8 +43,8 @@ public class ClientHandler implements Runnable {
|
|||||||
while(true){
|
while(true){
|
||||||
try{
|
try{
|
||||||
input = (NetworkEvent) (in.readObject());
|
input = (NetworkEvent) (in.readObject());
|
||||||
if(actionQueue.add(input)){
|
if(!actionQueue.add(input)){
|
||||||
server.broadcastUpdate(input);
|
System.out.println("An error occurred in inserting an action into queue");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch(java.io.IOException e){
|
catch(java.io.IOException e){
|
||||||
@@ -53,8 +53,6 @@ public class ClientHandler implements Runnable {
|
|||||||
catch (ClassNotFoundException e){
|
catch (ClassNotFoundException e){
|
||||||
throw new RuntimeException(e);
|
throw new RuntimeException(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (IOException e) {
|
catch (IOException e) {
|
||||||
|
|||||||
@@ -118,11 +118,11 @@ public class TCPServer {
|
|||||||
this.playerList = players;
|
this.playerList = players;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void broadcastUpdate(NetworkEvent event){
|
public void notifAll(NetworkEvent event){
|
||||||
clientHandlers.forEach((x) -> x.notifyEvent(event));
|
clientHandlers.forEach((x) -> x.notifyEvent(event));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void broadcastModel(Game model){
|
public void notifyAll(Game model){
|
||||||
clientHandlers.forEach((x) -> x.notifyModel(model));
|
clientHandlers.forEach((x) -> x.notifyModel(model));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ import java.rmi.RemoteException;
|
|||||||
import java.util.concurrent.BlockingQueue;
|
import java.util.concurrent.BlockingQueue;
|
||||||
import java.util.concurrent.LinkedBlockingQueue;
|
import java.util.concurrent.LinkedBlockingQueue;
|
||||||
|
|
||||||
public class ServerLauncher {
|
|
||||||
/**
|
/**
|
||||||
* Main server launcher that handles both TCP and RMI connections.
|
* Main server launcher that handles both TCP and RMI connections.
|
||||||
* The workflow is divided into two parts: game creation and game execution.
|
* The workflow is divided into two parts: game creation and game execution.
|
||||||
*
|
*
|
||||||
@@ -31,15 +31,39 @@ public class ServerLauncher {
|
|||||||
* - If the event is successfully applied to the model, all players receive the event
|
* - If the event is successfully applied to the model, all players receive the event
|
||||||
* - Otherwise, the player who sent the action receives an error notification
|
* - Otherwise, the player who sent the action receives an error notification
|
||||||
*/
|
*/
|
||||||
|
public class ServerLauncher {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* List containing the events that have to be applied to the game's model.
|
||||||
|
* Thread safe by design.
|
||||||
|
*/
|
||||||
BlockingQueue<NetworkEvent> actionQueue;
|
BlockingQueue<NetworkEvent> actionQueue;
|
||||||
|
|
||||||
|
/** Game controller. Used to apply events */
|
||||||
GameController gameController;
|
GameController gameController;
|
||||||
|
|
||||||
|
/** Server RMI. Handles RMI clients */
|
||||||
RMIServer serverRMI;
|
RMIServer serverRMI;
|
||||||
|
|
||||||
|
/** Server TCP. Handles TCP clients */
|
||||||
TCPServer serverTCP;
|
TCPServer serverTCP;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* List containing the username of joined players.
|
||||||
|
* {@link LimitedList}'s limit defines at which size the list calls its action
|
||||||
|
* Both limit and action can be set with {@link LimitedList#setLimit(int)} and {@link LimitedList#setAction(Runnable)}
|
||||||
|
* The limit is set by the first player joining the game. The action consists in calling {@link #run()}
|
||||||
|
*/
|
||||||
static LimitedList<String> playerList;
|
static LimitedList<String> playerList;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class constructor that initializes the attributes.
|
||||||
|
* @param actionQueue is the list containing the events
|
||||||
|
* @param gameController is the game controller
|
||||||
|
* @param serverRMI is the server RMI
|
||||||
|
* @param serverTCP is the server TCP
|
||||||
|
*/
|
||||||
public ServerLauncher(BlockingQueue<NetworkEvent> actionQueue, GameController gameController, RMIServer serverRMI, TCPServer serverTCP) {
|
public ServerLauncher(BlockingQueue<NetworkEvent> actionQueue, GameController gameController, RMIServer serverRMI, TCPServer serverTCP) {
|
||||||
this.actionQueue = actionQueue;
|
this.actionQueue = actionQueue;
|
||||||
this.serverRMI = serverRMI;
|
this.serverRMI = serverRMI;
|
||||||
@@ -47,17 +71,22 @@ public class ServerLauncher {
|
|||||||
this.serverTCP = serverTCP;
|
this.serverTCP = serverTCP;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Takes the first event in the actionQueue and attempt to apply it to the game controller.
|
||||||
|
* If the event can be applied, all clients (both TCP and RMI) are notified with the event. Otherwise, the user who sent the action will be notified with an error.
|
||||||
|
* @return the outcome of attempting to apply the event to the controller
|
||||||
|
* @throws InterruptedException if any problem in accessing actionQueue is issued
|
||||||
|
* @throws RemoteException if any RMI problem is issued
|
||||||
|
*/
|
||||||
public boolean doFirstEvent() throws InterruptedException, RemoteException {
|
public boolean doFirstEvent() throws InterruptedException, RemoteException {
|
||||||
NetworkEvent event = actionQueue.take();
|
NetworkEvent event = actionQueue.take();
|
||||||
if(event.apply(gameController)) {
|
event.setIsError(!event.apply(gameController));
|
||||||
|
|
||||||
serverRMI.notifyAll(event);
|
serverRMI.notifyAll(event);
|
||||||
serverTCP.broadcastUpdate(event);
|
serverTCP.notifAll(event);
|
||||||
return true;
|
|
||||||
} else {
|
return !event.getIsError();
|
||||||
serverRMI.notifyError(event.getUsername(), "Mossa non valida"); // TODO Converrebbe mettere in network event un booleano che dice se è stato accettato e fare una notifyAll anche per errori
|
|
||||||
//serverTCP // TODO non esiste un notify error (guarda sopra)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -91,7 +120,7 @@ public class ServerLauncher {
|
|||||||
public void run() throws InterruptedException, RemoteException {
|
public void run() throws InterruptedException, RemoteException {
|
||||||
|
|
||||||
serverRMI.notifyAll(gameController.getModel());
|
serverRMI.notifyAll(gameController.getModel());
|
||||||
serverTCP.broadcastModel(gameController.getModel());
|
serverTCP.notifyAll(gameController.getModel());
|
||||||
|
|
||||||
|
|
||||||
// Game execution
|
// Game execution
|
||||||
|
|||||||
Reference in New Issue
Block a user