Fix: Only one player logic (todo go to end-game)
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@@ -14,7 +14,7 @@ public enum EventType {
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PICK_OPTIONAL_TRIBE,
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PICK_OPTIONAL_BUILD,
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SKIP_NO_DRAWABLE,
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SKIP_PLAYER_DISCONNECTED,
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DISCONNECTED_PLAYER,
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RECONNECT_PLAYER,
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NO_OPTIONAL_CARD
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}
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@@ -17,7 +17,7 @@ public class DisconnectedPlayer extends NetworkEvent implements Serializable{
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* @param username the name of the player requesting the event
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*/
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public DisconnectedPlayer(String username){
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super(username, EventType.SKIP_PLAYER_DISCONNECTED, false);
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super(username, EventType.DISCONNECTED_PLAYER, false);
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}
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/**
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@@ -17,7 +17,7 @@ public class SkipNoDrawable extends NetworkEvent implements Serializable{
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* @param username the name of the player requesting the event
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*/
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public SkipNoDrawable(String username){
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super(username, EventType.SKIP_PLAYER_DISCONNECTED, false);
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super(username, EventType.SKIP_NO_DRAWABLE, false);
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}
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/**
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@@ -43,6 +43,9 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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private LimitedMap<String, Boolean> playerList;
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private boolean serverCrashed;
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public void setServerCrashed(boolean serverCrashed) {
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this.serverCrashed = serverCrashed;
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}
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public RMIServer(GameController controller, int nPort,
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BlockingQueue<NetworkEvent> actionQueue,
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@@ -36,6 +36,10 @@ public class TCPServer {
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List<ClientHandler> clientHandlers;
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boolean serverCrashed;
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public void setServerCrashed(boolean serverCrashed) {
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this.serverCrashed = serverCrashed;
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}
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// Mappa temporanea: username → ClientHandler
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// Serve per associare il socket heartbeat al giusto ClientHandler
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private final Map<String, ClientHandler> pendingHeartbeat = new ConcurrentHashMap<>();
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@@ -5,6 +5,7 @@ import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer;
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import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
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@@ -17,8 +18,7 @@ import java.nio.file.Path;
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import java.nio.file.Paths;
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import java.rmi.RemoteException;
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import java.util.*;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.*;
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import java.net.*;
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@@ -64,9 +64,13 @@ public class ServerLauncher {
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*/
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static LimitedMap<String,Boolean> playerList;
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TUI view;
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static TUI view;
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// Campo da aggiungere in ServerLauncher
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private final ScheduledExecutorService timerExecutor = Executors.newSingleThreadScheduledExecutor();
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private ScheduledFuture<?> disconnectionTimer;
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/**
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* Class constructor that initializes the attributes.
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* @param actionQueue The queue containing the events
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@@ -93,24 +97,58 @@ public class ServerLauncher {
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*/
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public boolean doFirstEvent() throws InterruptedException, RemoteException {
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NetworkEvent event = actionQueue.take();
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if(gameController.getModel()!=null && !gameController.getModel().getCurrentState().equals(GameStages.ENDED))
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{
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if(disconnectionTimer!=null && event.getEventType() != EventType.RECONNECT_PLAYER)
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{
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event.setIsError(true);
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serverRMI.notifyAll(event);
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serverTCP.notifyAll(event);
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return false;
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}
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if (event.getEventType() == EventType.RECONNECT_PLAYER && disconnectionTimer != null && !disconnectionTimer.isDone()) {
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disconnectionTimer.cancel(false);
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disconnectionTimer = null;
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}
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synchronized(gameController){
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event.setIsError(!event.apply(gameController));
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serverRMI.notifyAll(event);
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serverTCP.notifyAll(event);
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if(!event.getIsError()){
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if(this.gameController.getModel().getCurrentState().getGameStage() == GameStages.ENDED){
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this.deleteSave();
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for(Map.Entry<String,Boolean> entry:playerList.entrySet()){
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if(entry.getValue())
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playerList.remove(entry.getKey());
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}
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serverRMI.setServerCrashed(false);
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serverTCP.setServerCrashed(false);
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}
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else if(!this.gameSave() ){
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System.out.println("\n!!! Save failed !!!\n");
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}
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}
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if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && playerList.values().stream().filter(x -> x).count() == 1) {
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if (disconnectionTimer != null && !disconnectionTimer.isDone()) {
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disconnectionTimer.cancel(false);
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}
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disconnectionTimer = timerExecutor.schedule(() -> {
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System.out.println("Timer scaduto: nessun giocatore riconnesso in 30s.");
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}, 500, TimeUnit.MILLISECONDS);
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}
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//actionQueue.offer(new DisconnectedPlayer(gameController.getModel().getCurrentState().getCurrentPlayer().getUserName()));
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return !event.getIsError();
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}
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}
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else{
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if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER))
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{
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playerList.remove(event.getUsername());
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}
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return false;
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}
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}
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/**
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@@ -151,6 +189,18 @@ public class ServerLauncher {
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serverCrashed = false;
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}
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playerList.setAction(()->{
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new Thread(()->{
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try {
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System.out.println("\n\nNotifying model");
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serverRMI.notifyAll(gameController.getModel());
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serverTCP.notifyAll(gameController.getModel());
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view = new TUI(gameController.getModel());
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view.fullRender();
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} catch (RemoteException e) {
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throw new RuntimeException(e);
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}
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}).start();
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});
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new Thread(()-> {
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try {
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launcher.run();
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@@ -160,7 +210,6 @@ public class ServerLauncher {
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throw new RuntimeException(e);
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}
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}).start();
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});
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serverRMI.start(serverCrashed);
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new Thread(()->{serverTCP.start(serverCrashed);}).start();
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@@ -175,12 +224,6 @@ public class ServerLauncher {
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* @throws RemoteException if an RMI error occurs
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*/
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public void run() throws InterruptedException, RemoteException {
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// Game creation
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System.out.println("\n\nNotifying model");
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serverRMI.notifyAll(gameController.getModel());
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serverTCP.notifyAll(gameController.getModel());
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this.view = new TUI(gameController.getModel());
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this.view.fullRender();
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// Game execution
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while (true) {
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