Add: shared actionQueue between ServerLauncher, ServerRMI and ServerTCP

This commit is contained in:
2026-04-24 11:55:06 +02:00
parent e2b51fd914
commit 39457df5f0
3 changed files with 18 additions and 21 deletions
@@ -11,6 +11,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import java.rmi.server.UnicastRemoteObject;
import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
@@ -22,12 +23,14 @@ public class RMIServer implements IGameServer {
private Registry registry;
private int nPort;
private final Map<String, IClientCallback> clients = new ConcurrentHashMap<>();
BlockingQueue<NetworkEvent> actionQueue;
// Costruttore
public RMIServer(GameController controller, int nPort) throws RemoteException {
public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue) throws RemoteException {
this.controller = controller;
this.nPort = nPort;
this.actionQueue = actionQueue;
}
@@ -49,13 +52,7 @@ public class RMIServer implements IGameServer {
}
@Override
public boolean doEvent(NetworkEvent event) throws RemoteException {
boolean result = event.apply(controller);
if (!result) {
notifyError(event.getUsername(),"Mossa non valida");
} else {
notifyAll(event);
}
return result;
return actionQueue.offer(event);
}
@@ -7,12 +7,14 @@ import java.io.*;
import java.net.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.BlockingQueue;
public class TCPServer {
int port = -1;
int ConnectedPlayers = 0;
ServerSocket serverTCP = null;
GameController gameController;
BlockingQueue<NetworkEvent> actionQueue;
private List<ClientHandler> clientHandlers;
@@ -80,9 +82,10 @@ public class TCPServer {
}
}
public TCPServer(GameController gameController, int port){
public TCPServer(GameController gameController, int port, BlockingQueue<NetworkEvent> actionQueue){
this.port = port;
this.gameController = gameController;
this.actionQueue = actionQueue;
}
public void broadcastUpdate(NetworkEvent event){
@@ -18,8 +18,8 @@ public class ServerLauncher {
public ServerLauncher(GameController gameController, RMIServer serverRMI, TCPServer serverTCP) {
this.actionQueue = new LinkedBlockingQueue<>();
public ServerLauncher(BlockingQueue<NetworkEvent> actionQueue, GameController gameController, RMIServer serverRMI, TCPServer serverTCP) {
this.actionQueue = actionQueue;
this.serverRMI = serverRMI;
this.gameController = gameController;
this.serverTCP = serverTCP;
@@ -33,30 +33,27 @@ public class ServerLauncher {
serverTCP.broadcastUpdate(event);
return true;
} else {
//serverRMI.notifyError(); // TODO difficile trovare username. Converrebbe mettere in network event un booleano che dice se è stato accettato e fare una notifyAll anche per errori
//serverTCP // TODO non esiste un notify error
serverRMI.notifyError(event.getUsername(), "Mossa non valida"); // TODO Converrebbe mettere in network event un booleano che dice se è stato accettato e fare una notifyAll anche per errori
//serverTCP // TODO non esiste un notify error (guarda sopra)
return false;
}
}
return false;
}
public boolean addEvent(NetworkEvent event) {
return actionQueue.offer(event);
}
public static void main(String[] args) throws RemoteException {
public static void main() throws RemoteException {
// TODO
// Deve avere una coda con gli eventi.
// Il server RMI e il server TCP quando ricevono un doEvent devono aggiungere l'evento alla coda condivisa
// Questa classe esegue gli eventi nella coda e chiama il notify all e notify error sia RMI che TCP
BlockingQueue<NetworkEvent> actionQueue = new LinkedBlockingQueue<>();
GameController gameController = new GameController();
RMIServer serverRMI = new RMIServer(gameController, 1099);
TCPServer serverTCP = new TCPServer(gameController, 8080);
RMIServer serverRMI = new RMIServer(gameController, 1099, actionQueue);
TCPServer serverTCP = new TCPServer(gameController, 8080, actionQueue);
ServerLauncher launcher = new ServerLauncher(gameController, serverRMI, serverTCP);
ServerLauncher launcher = new ServerLauncher(actionQueue, gameController, serverRMI, serverTCP);
launcher.run();
}