Initial final refactor (problems noticed by intellij)
This commit is contained in:
@@ -95,9 +95,8 @@ public class ClientLauncherTUI {
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/**
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* Starts the TUI client. Creates a JLine terminal, loops through login → game → rematch.
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*
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* @throws InterruptedException if the thread is interrupted while waiting.
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*/
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private void start() throws InterruptedException {
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private void start() {
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try {
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System.setOut(new PrintStream(System.out, true, StandardCharsets.UTF_8));
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System.setErr(new PrintStream(System.err, true, StandardCharsets.UTF_8));
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@@ -28,7 +28,7 @@ public abstract class TribeCard extends PlayableCard implements Serializable {
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/**
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* The minimum number of players required for this tribe card.
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*/
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private int nMin=0;
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private int nMin;
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/**
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* Returns the minimum number of players required for this tribe card.
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+2
-2
@@ -82,8 +82,8 @@ public class ShamanicRitual extends EventCard {
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@Override
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public void activateEvent (ArrayList <Player> playerList){
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Map<Player, Integer> playerMap = new HashMap<>();
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int tmpIcons = 0;
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int tmpCount = 0;
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int tmpIcons;
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int tmpCount;
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for (Player player : playerList) {
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tmpIcons = player.getShamans().stream().mapToInt(sh -> sh.getIcon()).sum();
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@@ -48,7 +48,7 @@ public class MiniModel implements Serializable {
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/**
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* Map of players indexed by username.
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*/
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public Map<String, Player> players;
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public final Map<String, Player> players;
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/**
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* List of totems still available for selection.
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@@ -60,27 +60,6 @@ public class MiniModel implements Serializable {
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*/
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public List<Player> standingPlayers;
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/**
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* Constructs an empty mini model.
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*/
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public MiniModel() {
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}
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/**
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* Constructs a mini model with only the card lists populated.
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*
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* @param upperListTribeCards the upper row of tribe cards on the board.
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* @param lowerListTribeCards the lower row of tribe cards on the board.
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* @param upperListBuildingCards the upper row of building cards on the board.
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* @param lowerListBuildingCards the lower row of building cards on the board.
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*/
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public MiniModel(ArrayList<TribeCard> upperListTribeCards,ArrayList<TribeCard>lowerListTribeCards,ArrayList<BuildingCard> upperListBuildingCards,ArrayList<BuildingCard>lowerListBuildingCards) {
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this.upperListTribeCards = upperListTribeCards;
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this.lowerListTribeCards = lowerListTribeCards;
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this.upperListBuildingCards = upperListBuildingCards;
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this.lowerListBuildingCards = lowerListBuildingCards;
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this.disconnectedPlayers = new ArrayList<>();
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}
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/**
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* Constructs a complete mini model from the current server-side game data.
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@@ -33,8 +33,6 @@ public abstract class OrderLogicCard implements Serializable {
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return Collections.unmodifiableList(playerList);
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}
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/** Total number of players in this game. */
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protected final int nPlayers;
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/**
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@@ -50,7 +48,6 @@ public abstract class OrderLogicCard implements Serializable {
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public OrderLogicCard(ArrayList<Player> players) {
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Collections.shuffle(players);
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this.players = new LinkedList<>(players);
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nPlayers = players.size();
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this.playerList = new ArrayList<>(players.stream().map(x -> new OrderPlayer(x, false)).toList());
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}
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@@ -262,7 +262,7 @@ public class Player implements Serializable {
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*/
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@Override
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public String toString() {
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int last = -1;
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int last;
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var table = new AsciiTable(ROUNDED, 1);
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@@ -196,8 +196,6 @@ public abstract class NetworkEvent implements Serializable {
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* Applies this event to the specified client-side mini model.
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*
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* @param model the mini model on which the event must be applied.
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* @return {@code true} if the event is applied successfully,
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* {@code false} otherwise.
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*/
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public abstract boolean apply(MiniModel model);
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public abstract void apply(MiniModel model);
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}
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@@ -50,19 +50,17 @@ public class AddPlayer extends NetworkEvent {
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* turn order, game state, and slot map.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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}
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@@ -76,10 +76,9 @@ public class ApplyNextRound extends NetworkEvent {
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* slot map, turn order, and game state for the new round.
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*
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* @param miniModel the client-side model to update.
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* @return {@code true} always (this event cannot produce an error).
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*/
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@Override
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public boolean apply(MiniModel miniModel) {
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public void apply(MiniModel miniModel) {
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synchronized (miniModel) {
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setOrderLogicCard(orderLogicCard);
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@@ -90,7 +89,6 @@ public class ApplyNextRound extends NetworkEvent {
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miniModel.setUpperListBuildingCards(upperListBuildingCards);
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miniModel.setLowerListBuildingCards(lowerListBuildingCards);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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}
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@@ -55,13 +55,12 @@ public class DisconnectedPlayer extends NetworkEvent {
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* updating player data, turn order, game state, and disconnected player list.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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@@ -69,7 +68,6 @@ public class DisconnectedPlayer extends NetworkEvent {
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miniModel.setDisconnectedPlayers(disconnectedPlayers);
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miniModel.setAvailableTotems(availableTotems);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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@@ -40,13 +40,12 @@ public class DrawLowerBuildingCard extends NetworkEvent{
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* from the lower building list and updating players, turn order, game state, and slot map.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.removeLowerBuildingCard(pos);
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miniModel.setPlayers(playerList);
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@@ -54,7 +53,6 @@ public class DrawLowerBuildingCard extends NetworkEvent{
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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@@ -39,13 +39,12 @@ public class DrawLowerTribeCard extends NetworkEvent{
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* from the lower tribe list and updating players, turn order, game state, and slot map.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.removeLowerTribeCard(pos);
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miniModel.setPlayers(playerList);
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@@ -53,7 +52,6 @@ public class DrawLowerTribeCard extends NetworkEvent{
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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@@ -40,13 +40,12 @@ public class DrawUpperBuildingCard extends NetworkEvent{
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* from the upper building list and updating players, turn order, game state, and slot map.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.removeUpperBuildingCard(pos);
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miniModel.setPlayers(playerList);
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@@ -54,7 +53,6 @@ public class DrawUpperBuildingCard extends NetworkEvent{
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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}
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@@ -39,20 +39,18 @@ public class DrawUpperTribeCard extends NetworkEvent{
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* from the upper tribe list and updating players, turn order, game state, and slot map.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.removeUpperTribeCard(pos);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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@@ -52,10 +52,9 @@ public class EndedGame extends NetworkEvent {
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* game state and setting the standings list for the leaderboard.
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*
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* @param miniModel the client-side model to update.
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* @return {@code true} always (this event cannot produce an error).
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*/
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@Override
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public boolean apply(MiniModel miniModel) {
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public void apply(MiniModel miniModel) {
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synchronized (miniModel) {
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setOrderLogicCard(orderLogicCard);
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@@ -63,7 +62,6 @@ public class EndedGame extends NetworkEvent {
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miniModel.setPlayers(playerList);
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miniModel.setStandingPlayers(playerList);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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}
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@@ -48,21 +48,18 @@ public class ReconnectPlayer extends NetworkEvent {
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* turn order, current game state, and slot assignments are updated.
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*
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* @param miniModel the mini model on which to apply the event.
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* @return {@code true} if the update is applied successfully,
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* {@code false} if the event represents an error.
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*/
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@Override
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public boolean apply(MiniModel miniModel) {
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public void apply(MiniModel miniModel) {
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setDisconnectedPlayers(disconnectedPlayers);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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}
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@@ -34,19 +34,17 @@ public class SkipTurn extends NetworkEvent {
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* turn order, game state, and slot map after a skip turn action.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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@@ -40,19 +40,17 @@ public class SlotChoice extends NetworkEvent {
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* turn order, game state, and slot map after a slot selection.
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*
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* @param miniModel the client-side model to update.
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* @return {@code false} if the event is marked as an error; {@code true} otherwise.
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*/
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@Override
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public boolean apply(MiniModel miniModel){
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public void apply(MiniModel miniModel){
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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@@ -64,14 +64,12 @@ public class TotemChoice extends NetworkEvent implements Serializable {
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* totems are updated.
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*
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* @param miniModel the mini model on which to apply the event.
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* @return {@code true} if the update is applied successfully,
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* {@code false} if the event represents an error.
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*/
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@Override
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public boolean apply(MiniModel miniModel) {
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public void apply(MiniModel miniModel) {
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synchronized (miniModel) {
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if (isError)
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return false;
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return;
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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@@ -79,7 +77,6 @@ public class TotemChoice extends NetworkEvent implements Serializable {
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setAvailableTotems(availableTotems);
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miniModel.setLastEvent(this);
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return true;
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}
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}
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}
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@@ -27,7 +27,7 @@ import java.util.concurrent.*;
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*/
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public class RMIHeartbeat {
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private String username = "";
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private String username;
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private final LimitedMap<String, Boolean> playerList;
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private final Map<String, IClientCallback> clients;
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private final BlockingQueue<NetworkEvent> actionQueue;
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@@ -295,20 +295,15 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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* <p>The method configures the server hostname, creates the RMI registry
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* on the specified port, and registers this server instance under the
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* {@code RMIGameServer} name.
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*
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* @return {@code true} if the server starts successfully,
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* {@code false} otherwise.
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*/
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public boolean start() {
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public void start() {
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try {
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System.setProperty("java.rmi.server.hostname", host);
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Registry registry = LocateRegistry.createRegistry(nPort);
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registry.rebind("RMIGameServer", this);
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System.out.println("RMI Server started on port: " + nPort);
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return true;
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} catch (RemoteException e) {
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e.printStackTrace();
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return false;
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}
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}
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@@ -53,7 +53,7 @@ public class LeaderboardFXMLController {
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/** Returns a cached {@link Image} for the given classpath {@code path}, loading it on first access. */
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private Image loadImage(String path) {
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return imageCache.computeIfAbsent(path,
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p -> new Image(getClass().getResourceAsStream(p)));
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p -> new Image(Objects.requireNonNull(getClass().getResourceAsStream(p))));
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}
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@@ -20,6 +20,8 @@ import javafx.scene.paint.Color;
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import javafx.stage.Screen;
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import javafx.util.Duration;
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import java.util.Objects;
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/**
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* FXML controller for the login scene.
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*
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@@ -69,7 +71,7 @@ public class LoginFXMLController {
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@FXML
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public void initialize() {
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// Background setup
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Image img = new Image(getClass().getResourceAsStream("/GUIImages/BackgroundLogin.png"));
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Image img = new Image(Objects.requireNonNull(getClass().getResourceAsStream("/GUIImages/BackgroundLogin.png")));
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backgroundImage.setImage(img);
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Rectangle2D screenBounds = Screen.getPrimary().getBounds();
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backgroundImage.setFitWidth(screenBounds.getWidth());
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@@ -91,7 +91,7 @@ public class MainFXMLController {
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/** Returns a cached {@link Image} for the given classpath {@code path}, loading it on first access. */
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private Image loadImage(String path) {
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return imageCache.computeIfAbsent(path,
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p -> new Image(getClass().getResourceAsStream(p)));
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||||
p -> new Image(Objects.requireNonNull(getClass().getResourceAsStream(p))));
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}
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||||
/**
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||||
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||||
@@ -16,6 +16,7 @@ import javafx.stage.Screen;
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||||
import javafx.util.Duration;
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||||
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||||
import java.util.Locale;
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||||
import java.util.Objects;
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||||
/**
|
||||
* FXML controller for the totem selection scene.
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||||
@@ -52,7 +53,7 @@ public class TotemFXMLController {
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||||
/** Initializes the scene: sets the background image to fill the screen. */
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||||
@FXML
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||||
public void initialize() {
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||||
Image img = new Image(getClass().getResourceAsStream("/GUIImages/Background.png"));
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||||
Image img = new Image(Objects.requireNonNull(getClass().getResourceAsStream("/GUIImages/Background.png")));
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backgroundImage.setImage(img);
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Rectangle2D screenBounds = Screen.getPrimary().getBounds();
|
||||
backgroundImage.setFitWidth(screenBounds.getWidth());
|
||||
@@ -122,7 +123,7 @@ public class TotemFXMLController {
|
||||
|
||||
/** Builds a totem card widget; if {@code interactive}, wires click/hover handlers and selection logic. */
|
||||
private VBox buildCard(Totems totem, int idx, boolean interactive) {
|
||||
ImageView img = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + String.valueOf(totem).toLowerCase(Locale.ROOT) + ".png")));
|
||||
ImageView img = new ImageView(new Image(Objects.requireNonNull(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + String.valueOf(totem).toLowerCase(Locale.ROOT) + ".png"))));
|
||||
img.setFitHeight(150);
|
||||
img.setPreserveRatio(true);
|
||||
|
||||
|
||||
@@ -180,7 +180,7 @@ class GameControllerTest {
|
||||
fail("Current player has no remaining draw actions.");
|
||||
}
|
||||
|
||||
private Queue<Player> completeSlotChoiceWithSlots(Game game, GameController controller, int... slotIndexes) {
|
||||
private void completeSlotChoiceWithSlots(Game game, GameController controller, int... slotIndexes) {
|
||||
assertEquals(game.getNPlayers(), slotIndexes.length);
|
||||
|
||||
Queue<Player> order = new LinkedList<>();
|
||||
@@ -194,7 +194,6 @@ class GameControllerTest {
|
||||
|
||||
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
|
||||
|
||||
return order;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ class GameTest {
|
||||
assertNotNull(game.getCurrentState().getCurrentPlayer());
|
||||
}
|
||||
|
||||
private Queue<Player> completeSlotChoice(Game game) {
|
||||
private void completeSlotChoice(Game game) {
|
||||
if (game.getCurrentState().getGameStage() == GameStages.TOTEM_CHOICE) {
|
||||
completeTotemChoice(game);
|
||||
}
|
||||
@@ -64,7 +64,6 @@ class GameTest {
|
||||
|
||||
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
|
||||
|
||||
return order;
|
||||
}
|
||||
|
||||
private int firstNonEventIndex(List<TribeCard> cards) {
|
||||
|
||||
@@ -156,7 +156,7 @@ class Order2Test {
|
||||
}
|
||||
|
||||
@Test
|
||||
void toStringTest() throws NoSuchFieldException, IllegalAccessException {
|
||||
void toStringTest() {
|
||||
String usr1 = "wPIshEUhiOpRRnIBFfM89s2$@q$9FGbz";
|
||||
String usr2 = "L*Ncw1rjjrF2xn%H@4P1iC@&NNIooQQk";
|
||||
|
||||
|
||||
@@ -181,7 +181,7 @@ class Order3Test {
|
||||
assertEquals(p1, order.getFirst());
|
||||
}
|
||||
@Test
|
||||
void toStringTest() throws NoSuchFieldException, IllegalAccessException {
|
||||
void toStringTest() {
|
||||
String usr1 = "wPIshEUhiOpRRnIBFfM89s2$@q$9FGbz";
|
||||
String usr2 = "L*Ncw1rjjrF2xn%H@4P1iC@&NNIooQQk";
|
||||
String usr3 = "L*Ncw1rjjrF2xn%H@4d1iC@&NNIooQQk";
|
||||
|
||||
@@ -272,7 +272,7 @@ class Order4Test {
|
||||
}
|
||||
|
||||
@Test
|
||||
void toStringTest() throws NoSuchFieldException, IllegalAccessException {
|
||||
void toStringTest() {
|
||||
String usr1 = "wPIshEUhiOpRRnIBFfM89s2$@q$9FGbz";
|
||||
String usr2 = "L*Ncw1rjjrF2xn%H@4P1iC@&NNIooQQk";
|
||||
String usr3 = "L*Ncw1rjjrF2xn%H@4d1iC@&NNIooQQk";
|
||||
|
||||
@@ -361,7 +361,7 @@ class Order5Test {
|
||||
assertEquals(p1, order.getFirst());
|
||||
}
|
||||
@Test
|
||||
void toStringTest() throws NoSuchFieldException, IllegalAccessException {
|
||||
void toStringTest() {
|
||||
String usr1 = "wPIshEUhiOpRRnIBFfM89s2$@q$9FGbz";
|
||||
String usr2 = "L*Ncw1rjjrF2xn%H@4P1iC@&NNIooQQk";
|
||||
String usr3 = "L*Ncw1rjjrF2xn%H@4d1iC@&NNIooQQk";
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package it.polimi.ingsw.gc14.Model;
|
||||
|
||||
import it.polimi.ingsw.gc14.Model.Cards.Building.Effects.*;
|
||||
import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
|
||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
|
||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.*;
|
||||
import org.junit.jupiter.api.DisplayName;
|
||||
|
||||
Reference in New Issue
Block a user