Fixed: JavaDOC of buildings 10, 11, 13 to avoid merge conflicts
This commit is contained in:
@@ -2,23 +2,19 @@ package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.util.HashMap;
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import java.util.HashMap;
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/**
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* At the end of the game, you gain 6 Prestige Points for each set of 6 different character cards in your tribe.
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*/
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public class Building10 extends BuildingCard {
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public class Building10 extends BuildingCard {
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/**
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/**
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* Constructor of the building
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* Creates a Building10 card with the specified era, price, and prestige value.
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* @param era the game era of the building
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*
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* @param price the price (in food) of the building
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* @param era the era of the building card.
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* @param prestigeValue the number of Prestige Points gained from this building at the end of the game
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* @param price the price of the building card.
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* @param prestigeValue the prestige value of the building card.
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*/
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*/
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public Building10(int era, int price,int prestigeValue) {
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public Building10(int era, int price,int prestigeValue) {
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super(era,price,prestigeValue);
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super(era,price,prestigeValue);
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@@ -27,8 +23,9 @@ public class Building10 extends BuildingCard {
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}
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}
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/**
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/**
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* Method to clone the building: it creates an exact copy.
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* Creates and returns a copy of this Building10 card.
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* @return the new copy of the building
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*
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* @return a clone of this Building10 card.
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*/
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*/
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@Override
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@Override
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public BuildingCard clone() {
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public BuildingCard clone() {
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@@ -36,15 +33,19 @@ public class Building10 extends BuildingCard {
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}
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}
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/**
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/**
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* Counts the number of different character sets, and the player gains Prestige Points
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* Applies the effect of this building card to the specified player.
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* equal to the number of sets multiplied by 6.
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* The effect grants 6 prestige points for each complete set of character cards.
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* @param player the player who owns the building
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* owned by the player, where a complete set contains one card of each.
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* @throws IllegalArgumentException thrown if the specified player does not own this building.
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* {@link CharacterType}.
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*
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* @param player the player to whom the effect is applied.
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* @throws IllegalArgumentException if the player does not own this building card.
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*/
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*/
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@Override
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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public void applyEffect(Player player) throws IllegalArgumentException {
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if(!player.buildingCards.contains(this))
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if(!player.buildingCards.contains(this))
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throw new IllegalArgumentException();
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throw new IllegalArgumentException();
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HashMap<CharacterType,Integer> map = new HashMap<CharacterType,Integer>();
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int numSet=player.getNType(CharacterType.INVENTOR);
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int numSet=player.getNType(CharacterType.INVENTOR);
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for(CharacterType type : CharacterType.values())
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for(CharacterType type : CharacterType.values())
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@@ -56,4 +57,4 @@ public class Building10 extends BuildingCard {
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player.addPrestige(6 * numSet);
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player.addPrestige(6 * numSet);
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}
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}
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}
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}
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@@ -5,41 +5,33 @@ import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.util.ArrayList;
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/**
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* At the end of the game, you gain the indicated amount of Prestige Points for each character
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* card of the indicated type in your tribe.
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*/
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public class Building11 extends BuildingCard {
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public class Building11 extends BuildingCard {
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/**
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* Character type used by the building effect
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*/
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private CharacterType icon ;
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private CharacterType icon ;
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/**
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/**
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* @return the icon attribute
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* Returns the CharacterType associated with this building card effect.
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*
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* @return the CharacterType associated with this building card effect.
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*/
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*/
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public CharacterType getIcon() {return icon;}
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public CharacterType getIcon() {return icon;}
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/**
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* Prestige multiplier used by the building effect
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*/
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private int PrestigeMul;
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private int PrestigeMul;
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/**
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/**
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* @return the prestige multiplier attribute
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* Returns the prestige multiplier associated with this building card effect.
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*
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* @return the prestige multiplier associated with this building card effect.
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*/
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*/
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public int getPrestigeMul() {return PrestigeMul;}
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public int getPrestigeMul() {return PrestigeMul;}
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/**
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/**
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* Constructor of the building
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* Creates a Building11 card with the specified era, price, prestige value,
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* @param era the game era of the building
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* character type icon, and prestige multiplier.
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* @param price the price (in food) of the building
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*
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* @param prestigeValue the number of Prestige Points gained from this building at the end of the game
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* @param era the era of the building card.
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* @param icon the character type used by the building effect
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* @param price the price of the building card.
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* @param prestigeMul the Prestige Point multiplier used by the building effect
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* @param prestigeValue the prestige value of the building card.
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* @param icon the CharacterType associated with the building card effect.
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* @param prestigeMul the prestige multiplier of the building card effect.
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*/
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*/
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public Building11(int era, int price,int prestigeValue, CharacterType icon, int prestigeMul) {
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public Building11(int era, int price,int prestigeValue, CharacterType icon, int prestigeMul) {
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super(era,price,prestigeValue);
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super(era,price,prestigeValue);
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@@ -50,8 +42,9 @@ public class Building11 extends BuildingCard {
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}
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}
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/**
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/**
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* Method to clone the building: it creates an exact copy.
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* Creates and returns a copy of this Building11 card.
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* @return the new copy of the building
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*
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* @return a clone of this Building11 card.
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*/
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*/
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@Override
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@Override
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public BuildingCard clone() {
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public BuildingCard clone() {
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@@ -59,10 +52,12 @@ public class Building11 extends BuildingCard {
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}
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}
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/**
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/**
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* Calculates the number of characters of the indicated type.
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* Applies the effect of this building card to the specified player.
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* Adds an amount of Prestige Points equal to the number of characters multiplied by the prestige multiplier.
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* The effect grants prestige points equal to the number of cards of the
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* @param player the player who owns the building
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* associated CharacterType owned by the player, multiplied by the prestige multiplier.
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* @throws IllegalArgumentException thrown if the specified player does not own this card.
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*
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* @param player the player to whom the effect is applied-
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* @throws IllegalArgumentException if the player does not own this building card-
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*/
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*/
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@Override
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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public void applyEffect(Player player) throws IllegalArgumentException {
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@@ -70,4 +65,4 @@ public class Building11 extends BuildingCard {
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throw new IllegalArgumentException();
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throw new IllegalArgumentException();
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player.addPrestige(player.getNType(getIcon()) * this.getPrestigeMul());
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player.addPrestige(player.getNType(getIcon()) * this.getPrestigeMul());
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}
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}
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}
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}
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@@ -4,16 +4,14 @@ import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* At the end of the game, you gain 25 Prestige Points.
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*/
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public class Building13 extends BuildingCard{
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public class Building13 extends BuildingCard{
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/**
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/**
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* Constructor of the building
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* Creates a Building13 card with the specified era, price, and prestige value.
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* @param era the game era of the building
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*
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* @param price the price (in food) of the building
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* @param era the era of the building card.
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* @param prestigeValue the number of Prestige Points gained from this building at the end of the game
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* @param price the price of the building card.
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* @param prestigeValue the prestige value of the building card.
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*/
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*/
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public Building13(int era, int price,int prestigeValue) {
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public Building13(int era, int price,int prestigeValue) {
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super(era,price,prestigeValue);
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super(era,price,prestigeValue);
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@@ -22,8 +20,9 @@ public class Building13 extends BuildingCard{
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}
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}
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/**
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/**
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* Method to clone the building: it creates an exact copy.
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* Creates and returns a copy of this Building13 card.
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* @return the new copy of the building
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*
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* @return a clone of this Building13 card.
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*/
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*/
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@Override
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@Override
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public BuildingCard clone() {
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public BuildingCard clone() {
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@@ -31,9 +30,10 @@ public class Building13 extends BuildingCard{
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}
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}
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/**
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/**
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* Adds 25 Prestige Points to the player
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* Applies the effect of this building card to the specified player.
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* @param player the player who owns the building
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*
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* @throws IllegalArgumentException thrown if the specified player does not own this building.
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* @param player the player to whom the effect is applied.
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* @throws IllegalArgumentException if the player does not own this building card.
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*/
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*/
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@Override
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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public void applyEffect(Player player) throws IllegalArgumentException {
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@@ -42,4 +42,4 @@ public class Building13 extends BuildingCard{
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player.addPrestige(25);
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player.addPrestige(25);
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}
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}
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}
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}
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