Refactor of network stack
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@@ -83,7 +83,7 @@ public class Game implements Serializable {
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* @param totem the selected totem.
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* @return {@code true} if the choice is applied successfully, {@code false} otherwise.
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*/
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public synchronized boolean TotemChoice(Player player,Totems totem) {
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public synchronized boolean totemChoice(Player player,Totems totem) {
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if(!currentState.getGameStage().equals(GameStages.TOTEM_CHOICE))
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return false;
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if(!getCurrentState().getCurrentPlayer().equals(player))
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@@ -135,7 +135,7 @@ public class Game implements Serializable {
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* @return {@code true} if the disconnection is handled successfully,
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* {@code false} if the player was already marked as disconnected.
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*/
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public synchronized boolean DisconnectedPlayer(Player player)
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public synchronized boolean disconnectedPlayer(Player player)
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{
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if(disconnetedPlayers.containsKey(player) && disconnetedPlayers.get(player))
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{
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@@ -177,7 +177,7 @@ public class Game implements Serializable {
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* @return {@code true} if the reconnection is handled successfully,
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* {@code false} if the player was not previously marked as disconnected.
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*/
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public synchronized boolean ReconnectPlayer(Player player)
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public synchronized boolean reconnectPlayer(Player player)
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{
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if(!disconnetedPlayers.containsKey(player))
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{
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@@ -516,7 +516,7 @@ public class Game implements Serializable {
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* @param player the player skipping the turn .
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* @return {@code true} if the skip succeeds, {@code false} otherwise.
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*/
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public boolean SkipTurn(Player player) {
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public boolean skipTurn(Player player) {
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if(currentState.getGameStage()!= GameStages.RES_ACTIONS && !currentState.getGameStage().equals(GameStages.OPT_CARD_E))
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{
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return false;
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@@ -992,7 +992,7 @@ public class Game implements Serializable {
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* in the first position of the final ranking. The remaining players are
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* ordered by prestige value and, in case of a tie, by food value.
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*/
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public synchronized void EndGameForFeit() {
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public synchronized void endGameForFeit() {
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Player winner=playersList.stream().filter(x->!disconnetedPlayers.containsKey(x)||!disconnetedPlayers.get(x)).toList().get(0);
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currentState.GameStageUpdate(GameStages.ENDED);
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playerStanding=new ArrayList<>(playersList);
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