Refactor of network stack

This commit is contained in:
2026-06-09 19:23:58 +02:00
parent 73f3d152af
commit 2fb43c385b
18 changed files with 94 additions and 92 deletions
@@ -40,12 +40,12 @@ public class GameController {
* {@code false} if no player with the specified username exists
* or if the operation fails.
*/
public synchronized boolean DisconnectedPlayer(String username)
public synchronized boolean disconnectedPlayer(String username)
{
Player player= model.getPlayerByUsername(username);
if(player==null)
return false;
return model.DisconnectedPlayer(player);
return model.disconnectedPlayer(player);
}
/**
@@ -56,12 +56,12 @@ public class GameController {
* {@code false} if no player with the specified username exists
* or if the operation fails.
*/
public synchronized boolean ReconnectPlayer(String username)
public synchronized boolean reconnectPlayer(String username)
{
Player player= model.getPlayerByUsername(username);
if(player==null)
return false;
return model.ReconnectPlayer(player);
return model.reconnectPlayer(player);
}
/**
@@ -165,11 +165,11 @@ public class GameController {
* @return {@code true} if the skip action is valid and successfully performed,
* {@code false} if the player does not exist or if the action is not valid.
*/
public synchronized boolean SkipTurn(String playerUsername) {
public synchronized boolean skipTurn(String playerUsername) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
return false;
return model.SkipTurn(model.getPlayerByUsername(playerUsername));
return model.skipTurn(model.getPlayerByUsername(playerUsername));
}
@@ -199,15 +199,17 @@ public class GameController {
* {@code false} if no player with the specified username exists
* or if the choice operation fails.
*/
public synchronized boolean TotemChoice(String playerUsername,String totem) {
public synchronized boolean totemChoice(String playerUsername,String totem) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
return false;
return model.TotemChoice(player, Totems.valueOf(totem));
return model.totemChoice(player, Totems.valueOf(totem));
}
//TODO
public synchronized void EndGameForFeit(){
model.EndGameForFeit();
@Deprecated
public synchronized void EndGameForFeit() { endGameForFeit(); }
public synchronized void endGameForFeit() {
model.endGameForFeit();
}
}