Fix: GameTest and Game

This commit is contained in:
MatteoPellegrino05
2026-04-25 20:16:59 +02:00
parent ee87efcc48
commit 29df367e85
2 changed files with 189 additions and 80 deletions
@@ -157,8 +157,9 @@ public class Game implements Serializable {
* @throws IllegalArgumentException if {@code nPlayers < 0} or {@code nPlayers > 5}. * @throws IllegalArgumentException if {@code nPlayers < 0} or {@code nPlayers > 5}.
*/ */
public Game(int nPlayers) throws IllegalArgumentException{ public Game(int nPlayers) throws IllegalArgumentException{
if(nPlayers < 0||nPlayers > 5) if(nPlayers !=0 && (nPlayers < 2 || nPlayers > 5)) {
throw new IllegalArgumentException(); throw new IllegalArgumentException();
}
this.nPlayers = nPlayers; this.nPlayers = nPlayers;
board=new Board(nPlayers); board=new Board(nPlayers);
slotMap = new LinkedHashMap<>(); slotMap = new LinkedHashMap<>();
@@ -497,8 +498,8 @@ public class Game implements Serializable {
else { else {
return false; return false;
} }
nextPlayerSetup();
OptionalCardQueue.removeIf(x->x.equals(player)); OptionalCardQueue.removeIf(x->x.equals(player));
nextPlayerSetup();
return true; return true;
} }
@@ -588,7 +589,7 @@ public class Game implements Serializable {
{ {
OptionalCardQueue.add(e.getKey()); OptionalCardQueue.add(e.getKey());
} }
currentState.PlayerUpdate(OptionalCardQueue.remove(), null); currentState.PlayerUpdate(OptionalCardQueue.poll(), null);
if(currentState.getCurrentPlayer()==null) if(currentState.getCurrentPlayer()==null)
{ {
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT); currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
@@ -605,14 +606,27 @@ public class Game implements Serializable {
return; return;
} }
return;
} }
} }
if(GameStages.OPTIONAL_CARD_EFFECT==currentState.getGameStage()) { if (GameStages.OPTIONAL_CARD_EFFECT == currentState.getGameStage()) {
currentState.PlayerUpdate(OptionalCardQueue.remove(), null); Player optionalPlayer = OptionalCardQueue.poll();
if(currentState.getCurrentPlayer()==null)
{ if (optionalPlayer != null) {
currentState.PlayerUpdate(optionalPlayer, null);
return;
}
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT); currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if (currentState.getRound() < 10) {
nextRound();
} else {
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
} }
} }
} }
@@ -657,9 +671,13 @@ public class Game implements Serializable {
{ {
currentState.GameStageUpdate(GameStages.ENDING); currentState.GameStageUpdate(GameStages.ENDING);
endGame(); endGame();
return;
} }
if(currentState.getEra()!= board.nextRound())
if(currentState.getEra()!= board.nextRound()) {
currentState.EraUpdate(); currentState.EraUpdate();
}
currentState.RoundUpdate(); currentState.RoundUpdate();
} }
@@ -683,11 +701,28 @@ public class Game implements Serializable {
* @param nPlayers the new configured number of players. * @param nPlayers the new configured number of players.
* @return {@code true} if the number of players is updated, {@code false} otherwise. * @return {@code true} if the number of players is updated, {@code false} otherwise.
*/ */
public boolean setNPlayer(int nPlayers) public boolean setNPlayer(int nPlayers) {
{ if (this.nPlayers != 0) {
if(this.nPlayers!=0)
return false; return false;
this.nPlayers=nPlayers; }
if (nPlayers < 2 || nPlayers > 5) {
return false;
}
this.nPlayers = nPlayers;
board = new Board(nPlayers);
slotMap = new LinkedHashMap<>();
for (Slot s : board.getSlotList()) {
slotMap.put(s, null);
}
currentState = new CurrentState();
playersList = new ArrayList<>();
OptionalCardQueue = new LinkedList<>();
return true; return true;
} }
@@ -141,6 +141,87 @@ class GameTest {
} }
} }
private int slotIndexById(Game game, char slotId) {
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
List<Slot> slots = board.getSlotList();
for (int i = 0; i < slots.size(); i++) {
if (slots.get(i).getSlotId() == slotId) {
return i;
}
}
fail("No slot found with id: " + slotId);
return -1;
}
private Player completeSlotChoiceAndAdvanceToPlayerOnSlot(Game game, char slotId) {
Player targetPlayer = game.getCurrentState().getCurrentPlayer();
int targetSlotIndex = slotIndexById(game, slotId);
assertTrue(game.SlotChoiceByIndex(targetPlayer, targetSlotIndex));
Set<Integer> usedSlots = new HashSet<>();
usedSlots.add(targetSlotIndex);
int nextSlotIndex = 0;
while (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
while (usedSlots.contains(nextSlotIndex)) {
nextSlotIndex++;
}
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.SlotChoiceByIndex(current, nextSlotIndex));
usedSlots.add(nextSlotIndex);
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
&& !targetPlayer.equals(game.getCurrentState().getCurrentPlayer())
&& guard < 20) {
guard++;
resolveOneMandatoryAction(game);
}
assertTrue(guard < 20, "Possible infinite loop while reaching target player's slot.");
assertEquals(targetPlayer, game.getCurrentState().getCurrentPlayer());
return targetPlayer;
}
private void resolveOptionalPhaseIfPresent(Game game) {
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT && guard < 10) {
guard++;
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
}
assertTrue(guard < 10, "Possible infinite loop during optional phase.");
}
private void playOneFullRound(Game game) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
resolveAllMandatoryActions(game);
resolveOptionalPhaseIfPresent(game);
}
@Test @Test
void constructorShouldInitializeGameCorrectly() { void constructorShouldInitializeGameCorrectly() {
int nPlayers = 3; int nPlayers = 3;
@@ -290,6 +371,7 @@ class GameTest {
temp_player = players.poll(); temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer()); assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int nCards = game.getUpperListTribeCards().size(); int nCards = game.getUpperListTribeCards().size();
int countCards = 0; int countCards = 0;
HashMap<CharacterType, Integer> nCardsByType = new HashMap<CharacterType, Integer>(); HashMap<CharacterType, Integer> nCardsByType = new HashMap<CharacterType, Integer>();
@@ -327,6 +409,17 @@ class GameTest {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, remainingTribeIndex)); assertFalse(game.DrawUpperTribeCardByIndex(temp_player, remainingTribeIndex));
} }
Player thirdPlayer = players.poll();
assertNotNull(thirdPlayer);
assertEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
&& thirdPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
resolveOneMandatoryAction(game);
}
assertNotEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
} }
@@ -584,13 +677,10 @@ class GameTest {
Game game = new Game(3); Game game = new Game(3);
addPlayers(game, 3, "lower_building_"); addPlayers(game, 3, "lower_building_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'D');
assertNotNull(current); assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('D'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game); it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board); assertNotNull(board);
@@ -714,13 +804,10 @@ class GameTest {
Game game = new Game(3); Game game = new Game(3);
addPlayers(game, 3, "no_lower_"); addPlayers(game, 3, "no_lower_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'C');
assertNotNull(current); assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('C'));
int index = firstNonEventIndex(game.getLowerListTribeCards()); int index = firstNonEventIndex(game.getLowerListTribeCards());
assertEquals(0, game.getCurrentState().getNLower()); assertEquals(0, game.getCurrentState().getNLower());
@@ -732,13 +819,10 @@ class GameTest {
Game game = new Game(3); Game game = new Game(3);
addPlayers(game, 3, "lower_event_"); addPlayers(game, 3, "lower_event_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'B');
assertNotNull(current); assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('B'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game); it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board); assertNotNull(board);
@@ -754,13 +838,10 @@ class GameTest {
Game game = new Game(3); Game game = new Game(3);
addPlayers(game, 3, "no_upper_building_"); addPlayers(game, 3, "no_upper_building_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'B');
assertNotNull(current); assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('B'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game); it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board); assertNotNull(board);
@@ -778,13 +859,10 @@ class GameTest {
Game game = new Game(3); Game game = new Game(3);
addPlayers(game, 3, "upper_buy_true_"); addPlayers(game, 3, "upper_buy_true_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'F');
assertNotNull(current); assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('F'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game); it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board); assertNotNull(board);
@@ -803,30 +881,6 @@ class GameTest {
assertEquals(1, game.getCurrentState().getNUpper()); assertEquals(1, game.getCurrentState().getNUpper());
} }
@Test
void eventResolutionShouldNotCrashWithNormalAndSustenanceEvents() {
Game game = new Game(3);
addPlayers(game, 3, "events_");
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board);
board.lowerListTribe.clear();
board.lowerListTribe.add(
new it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual(1, 15, 7));
board.lowerListTribe.add(
new it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance(1, 3));
game.getCurrentState().GameStageUpdate(GameStages.RESOLVING_EVENT);
invokePrivateMethod(game, "EventResolution");
assertEquals(GameStages.RESOLVING_EVENT, game.getCurrentState().getGameStage());
}
@Test @Test
void nextRoundShouldUpdateEraWhenBoardEraDiffersFromCurrentStateEra() { void nextRoundShouldUpdateEraWhenBoardEraDiffersFromCurrentStateEra() {
Game game = new Game(3); Game game = new Game(3);
@@ -900,17 +954,30 @@ class GameTest {
} }
@Test @Test
void nextRoundAtRoundTenShouldNotIncreaseRoundAfterEndingGame() { void fullGameShouldEndAfterTenRoundsUsingOnlyPublicGameFlow() {
Game game = new Game(3); Game game = new Game(3);
for (int i = 0; i < 9; i++) { assertTrue(game.addPlayer(new Player("p1")));
game.getCurrentState().RoundUpdate(); assertTrue(game.addPlayer(new Player("p2")));
assertTrue(game.addPlayer(new Player("p3")));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
int guard = 0;
while (game.getCurrentState().getGameStage() != GameStages.ENDED && guard < 20) {
guard++;
playOneFullRound(game);
assertTrue(
game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE
|| game.getCurrentState().getGameStage() == GameStages.ENDED,
"After a full round, the game should either start the next slot choice phase or end."
);
} }
assertEquals(10, game.getCurrentState().getRound()); assertTrue(guard < 20, "Possible infinite loop while playing the full game.");
invokePrivateMethod(game, "nextRound");
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage()); assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
assertEquals(10, game.getCurrentState().getRound()); assertEquals(10, game.getCurrentState().getRound());
} }
@@ -931,26 +998,30 @@ class GameTest {
} }
@Test @Test
void shouldNotCrashWhenOnlyOptionalPlayerSkipsOptionalCard() { void roundShouldAdvanceAfterOnlyOptionalPlayerSkipsOptionalCard() {
Game game = new Game(3); Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "single_optional_"); List<Player> players = addPlayers(game, 3, "single_optional_");
players.get(0).buildingCards.add(new BuildingCard(12, 1, 1, 0)); players.get(0).buildingCards.add(new BuildingCard(12, 1, 1, 0));
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game); completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game); resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current); assertNotNull(current);
assertDoesNotThrow(() -> assertTrue(game.NoOptionalCard(current))); assertTrue(game.NoOptionalCard(current));
assertNotEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage()); assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
} }
@Test @Test
void optionalPhaseShouldFinishAfterAllPlayersSkipOptionalCard() { void roundShouldAdvanceAfterAllOptionalPlayersSkipOptionalCard() {
Game game = new Game(3); Game game = new Game(3);
Player p1 = new Player("p1"); Player p1 = new Player("p1");
@@ -963,10 +1034,11 @@ class GameTest {
giveOptionalEffectToAllPlayers(p1, p2, p3); giveOptionalEffectToAllPlayers(p1, p2, p3);
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game); completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game); resolveActionsUntilOptionalCardEffect(game);
assertDoesNotThrow(() -> {
int guard = 0; int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT && guard < 10) { while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT && guard < 10) {
@@ -979,8 +1051,10 @@ class GameTest {
} }
assertTrue(guard < 10, "Possible infinite loop during optional phase."); assertTrue(guard < 10, "Possible infinite loop during optional phase.");
assertNotEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}); assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
} }