Fix: GameTest and Game

This commit is contained in:
MatteoPellegrino05
2026-04-25 20:16:59 +02:00
parent ee87efcc48
commit 29df367e85
2 changed files with 189 additions and 80 deletions
@@ -141,6 +141,87 @@ class GameTest {
}
}
private int slotIndexById(Game game, char slotId) {
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
List<Slot> slots = board.getSlotList();
for (int i = 0; i < slots.size(); i++) {
if (slots.get(i).getSlotId() == slotId) {
return i;
}
}
fail("No slot found with id: " + slotId);
return -1;
}
private Player completeSlotChoiceAndAdvanceToPlayerOnSlot(Game game, char slotId) {
Player targetPlayer = game.getCurrentState().getCurrentPlayer();
int targetSlotIndex = slotIndexById(game, slotId);
assertTrue(game.SlotChoiceByIndex(targetPlayer, targetSlotIndex));
Set<Integer> usedSlots = new HashSet<>();
usedSlots.add(targetSlotIndex);
int nextSlotIndex = 0;
while (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
while (usedSlots.contains(nextSlotIndex)) {
nextSlotIndex++;
}
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.SlotChoiceByIndex(current, nextSlotIndex));
usedSlots.add(nextSlotIndex);
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
&& !targetPlayer.equals(game.getCurrentState().getCurrentPlayer())
&& guard < 20) {
guard++;
resolveOneMandatoryAction(game);
}
assertTrue(guard < 20, "Possible infinite loop while reaching target player's slot.");
assertEquals(targetPlayer, game.getCurrentState().getCurrentPlayer());
return targetPlayer;
}
private void resolveOptionalPhaseIfPresent(Game game) {
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT && guard < 10) {
guard++;
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
}
assertTrue(guard < 10, "Possible infinite loop during optional phase.");
}
private void playOneFullRound(Game game) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
resolveAllMandatoryActions(game);
resolveOptionalPhaseIfPresent(game);
}
@Test
void constructorShouldInitializeGameCorrectly() {
int nPlayers = 3;
@@ -290,6 +371,7 @@ class GameTest {
temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int nCards = game.getUpperListTribeCards().size();
int countCards = 0;
HashMap<CharacterType, Integer> nCardsByType = new HashMap<CharacterType, Integer>();
@@ -327,6 +409,17 @@ class GameTest {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, remainingTribeIndex));
}
Player thirdPlayer = players.poll();
assertNotNull(thirdPlayer);
assertEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
&& thirdPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
resolveOneMandatoryAction(game);
}
assertNotEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
}
@@ -584,13 +677,10 @@ class GameTest {
Game game = new Game(3);
addPlayers(game, 3, "lower_building_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'D');
assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('D'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board);
@@ -714,13 +804,10 @@ class GameTest {
Game game = new Game(3);
addPlayers(game, 3, "no_lower_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'C');
assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('C'));
int index = firstNonEventIndex(game.getLowerListTribeCards());
assertEquals(0, game.getCurrentState().getNLower());
@@ -732,13 +819,10 @@ class GameTest {
Game game = new Game(3);
addPlayers(game, 3, "lower_event_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'B');
assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('B'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board);
@@ -754,13 +838,10 @@ class GameTest {
Game game = new Game(3);
addPlayers(game, 3, "no_upper_building_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'B');
assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('B'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board);
@@ -778,13 +859,10 @@ class GameTest {
Game game = new Game(3);
addPlayers(game, 3, "upper_buy_true_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'F');
assertNotNull(current);
game.getCurrentState().PlayerUpdate(current, new Slot('F'));
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board);
@@ -803,30 +881,6 @@ class GameTest {
assertEquals(1, game.getCurrentState().getNUpper());
}
@Test
void eventResolutionShouldNotCrashWithNormalAndSustenanceEvents() {
Game game = new Game(3);
addPlayers(game, 3, "events_");
it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
assertNotNull(board);
board.lowerListTribe.clear();
board.lowerListTribe.add(
new it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual(1, 15, 7));
board.lowerListTribe.add(
new it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance(1, 3));
game.getCurrentState().GameStageUpdate(GameStages.RESOLVING_EVENT);
invokePrivateMethod(game, "EventResolution");
assertEquals(GameStages.RESOLVING_EVENT, game.getCurrentState().getGameStage());
}
@Test
void nextRoundShouldUpdateEraWhenBoardEraDiffersFromCurrentStateEra() {
Game game = new Game(3);
@@ -900,17 +954,30 @@ class GameTest {
}
@Test
void nextRoundAtRoundTenShouldNotIncreaseRoundAfterEndingGame() {
void fullGameShouldEndAfterTenRoundsUsingOnlyPublicGameFlow() {
Game game = new Game(3);
for (int i = 0; i < 9; i++) {
game.getCurrentState().RoundUpdate();
assertTrue(game.addPlayer(new Player("p1")));
assertTrue(game.addPlayer(new Player("p2")));
assertTrue(game.addPlayer(new Player("p3")));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
int guard = 0;
while (game.getCurrentState().getGameStage() != GameStages.ENDED && guard < 20) {
guard++;
playOneFullRound(game);
assertTrue(
game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE
|| game.getCurrentState().getGameStage() == GameStages.ENDED,
"After a full round, the game should either start the next slot choice phase or end."
);
}
assertEquals(10, game.getCurrentState().getRound());
invokePrivateMethod(game, "nextRound");
assertTrue(guard < 20, "Possible infinite loop while playing the full game.");
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
assertEquals(10, game.getCurrentState().getRound());
}
@@ -931,26 +998,30 @@ class GameTest {
}
@Test
void shouldNotCrashWhenOnlyOptionalPlayerSkipsOptionalCard() {
void roundShouldAdvanceAfterOnlyOptionalPlayerSkipsOptionalCard() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "single_optional_");
players.get(0).buildingCards.add(new BuildingCard(12, 1, 1, 0));
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertDoesNotThrow(() -> assertTrue(game.NoOptionalCard(current)));
assertTrue(game.NoOptionalCard(current));
assertNotEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
void optionalPhaseShouldFinishAfterAllPlayersSkipOptionalCard() {
void roundShouldAdvanceAfterAllOptionalPlayersSkipOptionalCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
@@ -963,24 +1034,27 @@ class GameTest {
giveOptionalEffectToAllPlayers(p1, p2, p3);
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
assertDoesNotThrow(() -> {
int guard = 0;
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT && guard < 10) {
guard++;
while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT && guard < 10) {
guard++;
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
}
assertTrue(game.NoOptionalCard(current));
}
assertTrue(guard < 10, "Possible infinite loop during optional phase.");
assertNotEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
});
assertTrue(guard < 10, "Possible infinite loop during optional phase.");
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}