Add: partial JavaDOC to RMIServer

This commit is contained in:
2026-04-25 18:55:28 +02:00
parent 117ef10e64
commit 269ce0d13b
@@ -15,19 +15,47 @@ import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
import java.rmi.*;
/**
* Server RMI. Exposes a method to join the game and one to execute an event.
*/
public class RMIServer implements IGameServer {
/** Server game's controller */
private GameController controller;
/** Server game's model */
private Game model;
/** RMI registry */
private Registry registry;
/** RMI port */
private int nPort;
/** Map containing the associations between a player's username and its callback */
private final Map<String, IClientCallback> clients = new ConcurrentHashMap<>();
/** Queue containing the events to be applied to the game model */
BlockingQueue<NetworkEvent> actionQueue;
/**
* List containing the usernames of joined players.
* {@link LimitedList}'s limit defines at which size the list calls its action. The limit can be set using {@link LimitedList#setLimit(int)}.
*/
private LimitedList<String> playerList;
// Costruttore
/**
* Class constructor that initializes the attributes.
* @param controller The game controller
* @param nPort The RMI port
* @param actionQueue The action queue
* @param playerList The player's usernames list
* @throws RemoteException if an RMI error occurs
*/
public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue,LimitedList<String> playerList) throws RemoteException {
this.controller = controller;
this.nPort = nPort;
@@ -36,26 +64,29 @@ public class RMIServer implements IGameServer {
}
// Metodi esposti RMI
public void setController (GameController controller) {
this.controller = controller;
}
// RMI's exposed methods
/**
* Allows a player to join the game.
* If the desired number of player is invalid, the request is rejected.
* If this is the first player, a new game model is created and passed to the controller. Additionally, the playerList's limit is set.
* Then, if the controller successfully adds the player, the username is added to {@link #playerList} and {@link #clients}.
* @param username The player's name
* @param preferredInt The desired number of players
* @param callback The client's callback interface
* @return true if the player successfully joined the game, false otherwise
*/
@Override
public boolean joinGame(String username, int preferredInt, IClientCallback callback) {
synchronized (controller) {
if(playerList.size()==0 && (preferredInt<2||preferredInt>5))
if (preferredInt<2 || preferredInt>5) {
return false;
if (controller.addPlayer(username)) {
if(playerList.size()==0)
{
Game game = new Game(preferredInt);
controller.setModel(game);
}
synchronized (controller) {
if(playerList.isEmpty()){
model = new Game(preferredInt);
controller.setModel(model);
playerList.setLimit(preferredInt);
}
if (controller.addPlayer(username)) {
playerList.add(username);
clients.put(username, callback);
return true;
@@ -69,9 +100,6 @@ public class RMIServer implements IGameServer {
}
// Metodi interni del server
public void notifyAll(NetworkEvent action) throws RemoteException {
for (IClientCallback cb : clients.values()) {
@@ -85,9 +113,6 @@ public class RMIServer implements IGameServer {
}
// Metodi per avviare server RMI
public boolean start() {
try {