Fix: major changes to TCP server/client stack.

This commit is contained in:
2026-04-26 16:16:05 +02:00
parent 5e958dded4
commit 1f44e415e4
3 changed files with 68 additions and 97 deletions
@@ -8,11 +8,10 @@ import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
import java.io.*;
import java.net.*;
public class TCPClient implements Serializable{
Socket communicationSocket = null;
public class TCPClient {
Socket communicationSocket;
ObjectInputStream socketReceive;
ObjectOutputStream socketSend;
GameController controller;
String hostname;
int port;
@@ -23,43 +22,44 @@ public class TCPClient implements Serializable{
this.port = port;
}
public boolean start(String user, int players){
public boolean start(String user, int proposedNPlayers){
try{
communicationSocket = new Socket(hostname, port);
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
socketSend.writeObject(new AddPlayer(user, players));
sendEvent(new AddPlayer(user, proposedNPlayers));
if(communicationSocket.getInputStream().read() == -1){
System.out.println("Could not connect to server");
return false;
}
else{
Thread listener = new Thread(() -> ReceiveMessage());
Thread listener = new Thread(() -> receiveMessage());
listener.start();
return true;
}
}
catch(Exception e){
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
private void ReceiveMessage(){
private void receiveMessage(){
while(true){
try{
Object read = socketReceive.readObject();
if (read instanceof NetworkEvent) { //TODO non fare con instanceof
NetworkEvent event = (NetworkEvent) read;
if (read instanceof NetworkEvent event) { //TODO non fare con instanceof
if(event.getIsError()) {
System.out.println(event.toString());
System.out.println(event);
} else {
event.apply(controller);
//clientController.view.update(); TODO
}
}
else if (read instanceof Game) {
controller.setModel((Game) read);
else if (read instanceof Game model) {
controller.setModel(model);
}
}
@@ -69,11 +69,10 @@ public class TCPClient implements Serializable{
catch(ClassNotFoundException e){
throw new RuntimeException(e);
}
return;
}
}
private void SendEvent(NetworkEvent event){
private void sendEvent(NetworkEvent event){
try{
socketSend.writeObject(event);
}
@@ -1,9 +1,7 @@
package it.polimi.ingsw.gc14.Network.TCP.Server;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.EventType;
import java.io.*;
import java.net.*;
@@ -12,12 +10,10 @@ import java.util.concurrent.BlockingQueue;
public class ClientHandler implements Runnable {
private Socket clientSocket;
private TCPServer server;
public ObjectInputStream in = null;
public ObjectOutputStream out = null;
public ObjectInputStream in;
public ObjectOutputStream out;
List<ClientHandler> clientHandlers;
BlockingQueue<NetworkEvent> actionQueue;
private EventType eventType;
public Socket getClientSocket() {
return clientSocket;
@@ -31,33 +27,24 @@ public class ClientHandler implements Runnable {
@Override
public void run(){
clientLoop();
}
private void clientLoop(){
try{
NetworkEvent input = null;
synchronized(in){
in = new ObjectInputStream(clientSocket.getInputStream());
}
out = new ObjectOutputStream(clientSocket.getOutputStream());
while(true){
try{
input = (NetworkEvent) (in.readObject());
if(!actionQueue.add(input)){
System.out.println("An error occurred in inserting an action into queue");
}
}
catch(java.io.IOException e){
e.printStackTrace();
}
catch (ClassNotFoundException e){
throw new RuntimeException(e);
NetworkEvent event = (NetworkEvent) in.readObject();
if(!actionQueue.add(event)){
System.out.println("Error inserting action into queue");
}
}
}
catch(IOException e){
clientHandlers.remove(this);
e.printStackTrace();
}
catch(ClassNotFoundException e){
throw new RuntimeException(e);
}
}
public void notifyEvent(NetworkEvent event){
@@ -3,6 +3,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Server;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.LimitedList;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
@@ -14,32 +15,29 @@ import java.util.concurrent.BlockingQueue;
public class TCPServer {
int port = -1;
int ConnectedPlayers = 0;
ServerSocket serverTCP = null;
GameController gameController;
int port;
int ConnectedPlayers;
ServerSocket serverTCP;
GameController controller;
BlockingQueue<NetworkEvent> actionQueue;
private LimitedList<String> playerList;
private List<ClientHandler> clientHandlers;
private int getConnectedPlayers(){
return ConnectedPlayers;
}
public void start(){
clientHandlers = new ArrayList<>();
try{
serverTCP = new ServerSocket(port);
}
catch (IOException e){
System.out.println("Could not listen on port: " + port);
System.out.println("Could not start the server TCP on port: " + port);
e.printStackTrace();
return;
}
System.out.println("Listening on port: " + port);
System.out.println("Server TCP started on port: " + port);
while(true){
Socket clientSocket = null;
@@ -49,34 +47,42 @@ public class TCPServer {
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
synchronized (gameController){
if(!(event instanceof AddPlayer) || (gameController.getModel() != null && gameController.getModel().getCurrentPlayerNumber() >= gameController.getModel().getNPlayers())){
if(!(event.getEventType() == EventType.ADD_PLAYER)){
clientSocket.getOutputStream().write((int)(-1));
clientSocket.close();
System.out.println("Invalid parameters. Connection terminated.\n");
}
else{
synchronized (gameController) {
AddPlayer addPlayer = (AddPlayer) event;
if(playerList.isEmpty() && (addPlayer.getProposedNPlayer() < 2 || addPlayer.getProposedNPlayer() > 5)){
AddPlayer eventAddPlayer = (AddPlayer) event;
if (eventAddPlayer.getProposedNPlayer() < 2 || eventAddPlayer.getProposedNPlayer() > 5) {
clientSocket.getOutputStream().write((int) (-1));
clientSocket.close();
System.out.println("Invalid parameters. Connection terminated.\n");
}
else if(gameController.addPlayer(addPlayer.getUsername())){
synchronized (controller) {
if (playerList.isEmpty()){
Game game = new Game(addPlayer.getProposedNPlayer());
gameController.setModel(game);
playerList.setLimit(addPlayer.getProposedNPlayer());
Game model = new Game(eventAddPlayer.getProposedNPlayer());
controller.setModel(model);
playerList.setLimit(eventAddPlayer.getProposedNPlayer());
}
playerList.add(addPlayer.getUsername());
if (controller.addPlayer(eventAddPlayer.getUsername())) {
playerList.add(eventAddPlayer.getUsername());
clientSocket.getOutputStream().write((int) (1));
}
}
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
clientHandlers.add(clientHandler);
ConnectedPlayers++;
Thread t = new Thread(clientHandler);
t.start();
} else {
clientSocket.getOutputStream().write((int) (-1));
clientSocket.close();
System.out.println("Player could not be added. Connection terminated.\n");
}
}
}
// gestione di ADD_PLAYER
}
catch(IOException e){
e.printStackTrace();
@@ -84,38 +90,17 @@ public class TCPServer {
catch(ClassNotFoundException e){
throw new RuntimeException(e);
}
System.out.println("Accepted player: " + gameController.getModel().getPlayerByUsername(clientSocket.getInetAddress().toString()));
ConnectedPlayers++;
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
clientHandlers.add(clientHandler);
//Sending model to clients
if(ConnectedPlayers == gameController.getModel().getNPlayers()){
for (ClientHandler handler : clientHandlers) {
try {
synchronized(handler.out){
ObjectOutputStream socketTx = new ObjectOutputStream(handler.getClientSocket().getOutputStream());
socketTx.writeObject(gameController.getModel());
}
}
catch(IOException e){
e.printStackTrace();
}
}
}
Thread t = new Thread(clientHandler);
t.start();
}
}
public TCPServer(GameController gameController, int port, BlockingQueue<NetworkEvent> actionQueue, LimitedList<String> players){
this.port = port;
this.gameController = gameController;
this.ConnectedPlayers = 0;
this.serverTCP = null;
this.controller = gameController;
this.actionQueue = actionQueue;
this.playerList = players;
this.clientHandlers = new ArrayList<>();
}
public void notifyAll(NetworkEvent event){