Changed: Temp Fix Board Dim
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@@ -109,9 +109,6 @@ public class GUI extends Application implements IView {
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double h = primaryStage.getHeight();
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double h = primaryStage.getHeight();
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primaryStage.setWidth(w);
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primaryStage.setWidth(w);
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primaryStage.setHeight(h);
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primaryStage.setHeight(h);
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primaryStage.setMinHeight(h);
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primaryStage.setMinWidth(w);
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primaryStage.setResizable(false);
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primaryStage.setScene(mainScene);
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primaryStage.setScene(mainScene);
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controllerMain.render();
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controllerMain.render();
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}
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}
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@@ -41,6 +41,7 @@ import java.util.*;
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public class MainFXMLController {
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public class MainFXMLController {
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@FXML private GridPane leftGrid;
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@FXML private ScrollPane playerSide;
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@FXML private ScrollPane playerSide;
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@FXML private HBox mainHBox;
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@FXML private HBox mainHBox;
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@FXML private ImageView backgroundImage;
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@FXML private ImageView backgroundImage;
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@@ -157,7 +158,7 @@ public class MainFXMLController {
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// ==== ELEMENTS ====
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// ==== ELEMENTS ====
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private StackPane createOrder(String num) {
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private StackPane createOrder(String num) {
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ImageView img = new ImageView(loadImage("/GUIImages/Orders/order-" + num + ".png"));
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ImageView img = new ImageView(loadImage("/GUIImages/Orders/order-" + num + ".png"));
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img.fitHeightProperty().bind(board.heightProperty().multiply(0.94));
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img.fitHeightProperty().bind(board.sceneProperty().get().heightProperty().subtract(40).divide(4).multiply(0.94));
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img.setPreserveRatio(true);
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img.setPreserveRatio(true);
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addClip(img);
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addClip(img);
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return new StackPane(img);
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return new StackPane(img);
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@@ -166,7 +167,7 @@ public class MainFXMLController {
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private StackPane createSlot(Slot slot, boolean withZoom, boolean withShadow) {
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private StackPane createSlot(Slot slot, boolean withZoom, boolean withShadow) {
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ImageView img = new ImageView(loadImage("/GUIImages/Fronts/card-" + slot.getSlotId() + ".png"));
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ImageView img = new ImageView(loadImage("/GUIImages/Fronts/card-" + slot.getSlotId() + ".png"));
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img.setPreserveRatio(true);
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img.setPreserveRatio(true);
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img.fitHeightProperty().bind(board.heightProperty().multiply(0.94)); // TODO perchè è tutto moltiplicato per una costante ma in board facciamo -15?
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img.fitHeightProperty().bind(board.sceneProperty().get().heightProperty().subtract(40).divide(4).multiply(0.94)); // TODO perchè è tutto moltiplicato per una costante ma in board facciamo -15?
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addClip(img);
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addClip(img);
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StackPane wrapper = new StackPane(img);
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StackPane wrapper = new StackPane(img);
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@@ -188,7 +189,7 @@ public class MainFXMLController {
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private StackPane createCard(PlayableCard card, boolean withZoom, boolean withShadow, Region parent) {
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private StackPane createCard(PlayableCard card, boolean withZoom, boolean withShadow, Region parent) {
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ImageView img = new ImageView(loadImage("/GUIImages/Fronts/card-" + card.getIdIMG() + ".png"));
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ImageView img = new ImageView(loadImage("/GUIImages/Fronts/card-" + card.getIdIMG() + ".png"));
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img.setPreserveRatio(true);
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img.setPreserveRatio(true);
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img.fitHeightProperty().bind(parent.heightProperty().multiply(0.90));
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img.fitHeightProperty().bind(parent.getScene().heightProperty().subtract(40).divide(4).multiply(0.90));
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addClip(img);
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addClip(img);
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StackPane wrapper = new StackPane(img);
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StackPane wrapper = new StackPane(img);
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if (withShadow) addShadow(wrapper);
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if (withShadow) addShadow(wrapper);
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@@ -458,7 +459,7 @@ public class MainFXMLController {
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default -> "/GUIImages/Backs/back-001.png";
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default -> "/GUIImages/Backs/back-001.png";
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};
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};
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ImageView back = new ImageView(loadImage(path));
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ImageView back = new ImageView(loadImage(path));
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back.fitHeightProperty().bind(board.heightProperty().multiply(0.94));
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back.fitHeightProperty().bind(board.sceneProperty().get().heightProperty().divide(4).multiply(0.94));
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back.setPreserveRatio(true);
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back.setPreserveRatio(true);
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addClip(back);
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addClip(back);
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addShadow(back);
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addShadow(back);
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@@ -30,7 +30,7 @@
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</VBox.margin>
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</VBox.margin>
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</HBox>
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</HBox>
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<HBox fx:id="board" prefHeight="280" minHeight="280" maxHeight="280" styleClass="card-list" VBox.vgrow="NEVER">
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<HBox fx:id="board" styleClass="card-list" VBox.vgrow="NEVER">
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<VBox.margin>
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<VBox.margin>
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<Insets top="5" right="5" bottom="5" left="5" />
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<Insets top="5" right="5" bottom="5" left="5" />
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</VBox.margin>
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</VBox.margin>
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