GameList Fixed
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@@ -266,9 +266,7 @@ public class Game implements Serializable {
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* @return a list containing clones of the upper tribe cards currently available on the board.
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*/
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public ArrayList<TribeCard>getUpperListTribeCards() {
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ArrayList<TribeCard> cards = new ArrayList<>();
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board.upperListTribe.forEach(x->cards.add(x.clone()));
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return cards;
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return (ArrayList<TribeCard>)board.upperListTribe;
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}
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/**
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@@ -277,9 +275,7 @@ public class Game implements Serializable {
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* @return a list containing clones of the lower tribe cards currently available on the board.
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*/
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public ArrayList<TribeCard>getLowerListTribeCards() {
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ArrayList<TribeCard> cards = new ArrayList<>();
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board.lowerListTribe.forEach(x->cards.add(x.clone()));
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return cards;
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return (ArrayList<TribeCard> )board.lowerListTribe;
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}
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/**
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@@ -288,9 +284,7 @@ public class Game implements Serializable {
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* @return a list containing clones of the upper building cards currently available on the board.
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*/
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public ArrayList<BuildingCard>getUpperListBuilding() {
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ArrayList<BuildingCard> cards = new ArrayList<>();
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board.upperListBuilding.forEach(x->cards.add(x.clone()));
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return cards;
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return (ArrayList<BuildingCard>)board.upperListBuilding;
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}
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/**
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@@ -299,9 +293,7 @@ public class Game implements Serializable {
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* @return a list containing clones of the lower building cards currently available on the board.
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*/
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public ArrayList<BuildingCard>getLowerListBuilding() {
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ArrayList<BuildingCard> cards = new ArrayList<>();
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board.lowerListBuilding.forEach(x->cards.add(x.clone()));
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return cards;
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return (ArrayList<BuildingCard>) board.lowerListBuilding;
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}
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/**
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@@ -492,7 +492,7 @@ public class MainFXMLController {
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rect.setArcWidth(4);
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rect.setArcHeight(4);
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if (controller.miniModel.slotPlayerMap.containsValue(op.player)) {
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rect.setOpacity(0.5);
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rect.setVisible(false);
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}
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final double yRatio = positions[i];
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