Merge pull request #33
Javadoc-for-Sustenance-CavePaintings-GameController
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@@ -3,40 +3,114 @@ package it.polimi.ingsw.gc14.Controller;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Controller class that manages interactions between the client-side logic
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* and the {@link Game} model.
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* It provides methods to add players and to perform game actions by delegating them to the model.
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*/
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public class GameController {
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/**
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* The game model managed by this controller.
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*/
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private Game model;
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/**
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* Creates a GameController associated with the specified game model.
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*
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* @param model the game model managed by this controller.
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*/
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public GameController(Game model) {
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this.model = model;
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}
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/**
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* Creates a GameController without an associated game model.
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*/
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public GameController() {
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}
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/**
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* Returns the game model managed by this controller.
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*
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* @return the game model managed by this controller.
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*/
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public Game getModel() {
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return model;
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}
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/**
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* Updates the game model managed by this controller.
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*
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* @param model the new game model managed by this controller.
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*/
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public void setModel(Game model) {
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this.model = model;
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}
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/**
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* Attempts to add a new player with the specified username to the game model.
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*
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* @param username the username of the player to add.
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* @return {@code true} if the player is successfully added, {@code false} otherwise.
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*/
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public boolean addPlayer(String username) {
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return model.addPlayer(new Player(username));
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}
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/**
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* Attempts to draw an upper tribe card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the upper tribe card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawUpperTribeCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.DrawUpperTribeCardByIndex(model.getPlayerByUsername(playerUsername),pos);
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}
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/**
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* Attempts to draw a lower tribe card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the lower tribe card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawLowerTribeCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.DrawLowerTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to draw an upper building card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the upper building card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawUpperBuildingCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.DrawUpperBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to draw a lower building card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the lower building card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawLowerBuildingCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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@@ -44,18 +118,44 @@ public class GameController {
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return model.DrawLowerBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to pick an optional tribe card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the optional tribe card to pick.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the pick operation fails.
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*/
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public boolean pickOptionalTribeCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.PickOptionalTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to pick an optional building card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the optional building card to pick.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the pick operation fails.
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*/
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public boolean pickOptionalBuildingCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.PickOptionalBuildingCard(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to perform the slot choice action for the specified player at the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the chosen slot.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the slot choice operation fails.
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*/
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public boolean slotChoice(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)//playerIndex>=model.)
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@@ -11,9 +11,31 @@ import it.polimi.ingsw.gc14.Model.Player;
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import java.util.ArrayList;
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public class CavePaintings extends EventCard {
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/**
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* The minimum number of Artist cards required to avoid the prestige penalty.
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* Also, the bottom number on the card.
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*/
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private int NLower;
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/**
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* The amount of Prestige removed if the player has fewer Artist cards than {@code NLower}.
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*/
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private int NPrestigeRem; // NPrestigeLower
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/**
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* The Prestige multiplier applied if the player has at least {@code NLower} Artist cards.
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*/
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private int NPrestigeMul; // NPrestigeUpper
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/**
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* Creates a CavePaintings event card with the specified era and effect parameters.
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*
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* @param Era the era of the event card.
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* @param NLower the minimum number of Artist cards required to avoid the prestige penalty.
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* @param NPrestigeRem the amount of Prestige removed if the player has fewer Artist cards than {@code NLower}.
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* @param NPrestigeMul the Prestige multiplier applied if the player has at least {@code NLower} Artist cards.
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*/
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public CavePaintings(int Era, int NLower, int NPrestigeRem, int NPrestigeMul) {
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super(Era, EventType.CAVE_PAINTINGS);
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this.NLower = NLower;
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@@ -21,6 +43,16 @@ public class CavePaintings extends EventCard {
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this.NPrestigeMul = NPrestigeMul;
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}
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/**
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* Activates the CavePaintings event for the specified list of players.
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* For each player, the number of Artist cards is computed together with the number
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* of owned building cards having effect id equal to 9.
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* The player gains Food equal to the number of such buildings multiplied by the number of Artist cards.
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* If the player has fewer Artist cards than {@code NLower}, the player loses {@code NPrestigeRem} Prestige.
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* Otherwise, the player gains Prestige equal to {@code NPrestigeMul} multiplied by the number of Artist cards.
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*
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* @param playerList the list of players affected by the event.
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*/
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@Override
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public void activateEvent (ArrayList <Player> playerList){
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for (Player player : playerList){
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@@ -42,6 +74,12 @@ public class CavePaintings extends EventCard {
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}
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}
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}
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/**
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* Creates and returns a copy of this CavePaintings event card.
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*
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* @return a clone of this CavePaintings event card.
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*/
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@Override
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public EventCard clone()
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{
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@@ -9,17 +9,45 @@ import it.polimi.ingsw.gc14.Model.Player;
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import java.util.ArrayList;
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public class Sustenance extends EventCard {
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/**
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* The prestige penalty multiplier applied for each unpaid Food unit.
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*/
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private int PrestigeDebt;
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/**
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* Returns the prestige penalty multiplier associated with this Sustenance event.
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*
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* @return the prestige penalty multiplier associated with this Sustenance event.
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*/
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public int getPrestigeDebt() {
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return PrestigeDebt;
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}
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/**
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* Creates a Sustenance event card with the specified era and prestige debt value.
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*
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* @param Era the era of the event card.
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* @param PrestigeDebt the prestige penalty multiplier for unpaid Food units.
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*/
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public Sustenance(int Era, int PrestigeDebt) {
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super(Era, EventType.SUSTENANCE);
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this.PrestigeDebt = PrestigeDebt;
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}
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// Sustenence va eseguito per ultimo tra gli eventi
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/**
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* Activates the Sustenance event for the specified list of players.
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* For each player, the required Food is computed from the total number of characters,
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* reduced by the contribution of Gatherers and by any applicable character discounts
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* granted by owned building cards with effect id equal to 1.
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* If the resulting Food debt is positive, the player must pay it with available Food.
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* If the player does not have enough Food, all remaining Food is removed and the player
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* loses Prestige equal to the unpaid Food debt multiplied by {@code PrestigeDebt}.
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* This event is intended to be executed last among event effects.
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*
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* @param playerList the list of players affected by the event.
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* @throws NullPointerException if {@code playerList} or one of its required elements is {@code null}.
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*/
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@Override
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public void activateEvent (ArrayList <Player> playerList) throws NullPointerException {
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for(Player player : playerList){
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@@ -51,6 +79,12 @@ public class Sustenance extends EventCard {
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}
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}
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}
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/**
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* Creates and returns a copy of this Sustenance event card.
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*
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* @return a clone of this Sustenance event card.
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*/
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@Override
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public EventCard clone() {
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return new Sustenance(getEra(), PrestigeDebt);
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