Merge pull request #33

Javadoc-for-Sustenance-CavePaintings-GameController
This commit is contained in:
GabrieleRadice
2026-04-19 17:19:22 +02:00
committed by GitHub
3 changed files with 173 additions and 1 deletions
@@ -11,9 +11,31 @@ import it.polimi.ingsw.gc14.Model.Player;
import java.util.ArrayList;
public class CavePaintings extends EventCard {
/**
* The minimum number of Artist cards required to avoid the prestige penalty.
* Also, the bottom number on the card.
*/
private int NLower;
/**
* The amount of Prestige removed if the player has fewer Artist cards than {@code NLower}.
*/
private int NPrestigeRem; // NPrestigeLower
/**
* The Prestige multiplier applied if the player has at least {@code NLower} Artist cards.
*/
private int NPrestigeMul; // NPrestigeUpper
/**
* Creates a CavePaintings event card with the specified era and effect parameters.
*
* @param Era the era of the event card.
* @param NLower the minimum number of Artist cards required to avoid the prestige penalty.
* @param NPrestigeRem the amount of Prestige removed if the player has fewer Artist cards than {@code NLower}.
* @param NPrestigeMul the Prestige multiplier applied if the player has at least {@code NLower} Artist cards.
*/
public CavePaintings(int Era, int NLower, int NPrestigeRem, int NPrestigeMul) {
super(Era, EventType.CAVE_PAINTINGS);
this.NLower = NLower;
@@ -21,6 +43,16 @@ public class CavePaintings extends EventCard {
this.NPrestigeMul = NPrestigeMul;
}
/**
* Activates the CavePaintings event for the specified list of players.
* For each player, the number of Artist cards is computed together with the number
* of owned building cards having effect id equal to 9.
* The player gains Food equal to the number of such buildings multiplied by the number of Artist cards.
* If the player has fewer Artist cards than {@code NLower}, the player loses {@code NPrestigeRem} Prestige.
* Otherwise, the player gains Prestige equal to {@code NPrestigeMul} multiplied by the number of Artist cards.
*
* @param playerList the list of players affected by the event.
*/
@Override
public void activateEvent (ArrayList <Player> playerList){
for (Player player : playerList){
@@ -42,6 +74,12 @@ public class CavePaintings extends EventCard {
}
}
}
/**
* Creates and returns a copy of this CavePaintings event card.
*
* @return a clone of this CavePaintings event card.
*/
@Override
public EventCard clone()
{
@@ -9,17 +9,45 @@ import it.polimi.ingsw.gc14.Model.Player;
import java.util.ArrayList;
public class Sustenance extends EventCard {
/**
* The prestige penalty multiplier applied for each unpaid Food unit.
*/
private int PrestigeDebt;
/**
* Returns the prestige penalty multiplier associated with this Sustenance event.
*
* @return the prestige penalty multiplier associated with this Sustenance event.
*/
public int getPrestigeDebt() {
return PrestigeDebt;
}
/**
* Creates a Sustenance event card with the specified era and prestige debt value.
*
* @param Era the era of the event card.
* @param PrestigeDebt the prestige penalty multiplier for unpaid Food units.
*/
public Sustenance(int Era, int PrestigeDebt) {
super(Era, EventType.SUSTENANCE);
this.PrestigeDebt = PrestigeDebt;
}
// Sustenence va eseguito per ultimo tra gli eventi
/**
* Activates the Sustenance event for the specified list of players.
* For each player, the required Food is computed from the total number of characters,
* reduced by the contribution of Gatherers and by any applicable character discounts
* granted by owned building cards with effect id equal to 1.
* If the resulting Food debt is positive, the player must pay it with available Food.
* If the player does not have enough Food, all remaining Food is removed and the player
* loses Prestige equal to the unpaid Food debt multiplied by {@code PrestigeDebt}.
* This event is intended to be executed last among event effects.
*
* @param playerList the list of players affected by the event.
* @throws NullPointerException if {@code playerList} or one of its required elements is {@code null}.
*/
@Override
public void activateEvent (ArrayList <Player> playerList) throws NullPointerException {
for(Player player : playerList){
@@ -51,6 +79,12 @@ public class Sustenance extends EventCard {
}
}
}
/**
* Creates and returns a copy of this Sustenance event card.
*
* @return a clone of this Sustenance event card.
*/
@Override
public EventCard clone() {
return new Sustenance(getEra(), PrestigeDebt);