Merge pull request #111 from rubenpirreram/Javadoc-fixed

Javadoc fixed
This commit is contained in:
rubenpirreram
2026-05-19 17:54:56 +02:00
committed by GitHub
28 changed files with 1266 additions and 326 deletions
@@ -29,11 +29,20 @@ import java.util.stream.Stream;
*/
public class Game implements Serializable {
/**
* The final ranking of players at the end of the game.
*/
private ArrayList<Player> playerStanding;
/**
* Returns the final ranking of players.
*
* @return the list of players ordered according to their final standing.
*/
public ArrayList<Player> getPlayerStanding() {
return playerStanding;
}
/**
* Returns the list of players participating in the game.
*
@@ -42,16 +51,38 @@ public class Game implements Serializable {
public List<Player> getPlayers() {
return playersList;
}
//TODO
/**
* Returns the list of totems that have not yet been assigned to any player.
*
* @return the list of currently available totems.
*/
public List<Totems>getAvailableTotems() {
List<Totems> totems=new ArrayList<>(List.of(Totems.values()));
playersList.forEach(player -> {if(player.totem!=null)totems.remove(player.totem);});
return totems;
}
//TODO
/**
* Queue containing the players who still have to choose their totem.
*/
private Queue<Player> totemChoiceQueue = new LinkedList<>();
//TODO
/**
* Assigns the selected totem to the specified player during the totem choice phase.
*
* <p>The choice is accepted only if the game is currently in the
* {@link GameStages#TOTEM_CHOICE} stage, the player is the current one,
* and the selected totem is still available.
*
* <p>After a valid choice, the method advances to the next player in the queue.
* If all players have completed the selection, the game moves to the slot choice phase.
* Disconnected players are automatically assigned a random available totem.
*
* @param player the player making the totem choice.
* @param totem the selected totem.
* @return {@code true} if the choice is applied successfully, {@code false} otherwise.
*/
public boolean TotemChoice(Player player,Totems totem) {
if(!currentState.getGameStage().equals(GameStages.TOTEM_CHOICE))
return false;
@@ -87,9 +118,23 @@ public class Game implements Serializable {
return true;
}
//TODO
/**
* Map tracking the players who are currently disconnected.
*/
public Map<Player,Boolean> disconnetedPlayers = new HashMap<>();
//TODO
/**
* Marks the specified player as disconnected and updates the game flow accordingly.
*
* <p>If the player disconnects during the waiting phase, they are removed from
* the player list and from the totem choice queue. If the disconnected player is
* the current one, the game advances to the next suitable player or, during the
* totem choice phase, handles the remaining selection flow automatically.
*
* @param player the player who disconnected.
* @return {@code true} if the disconnection is handled successfully,
* {@code false} if the player was already marked as disconnected.
*/
public boolean DisconnectedPlayer(Player player)
{
if(disconnetedPlayers.containsKey(player) && disconnetedPlayers.get(player))
@@ -121,7 +166,17 @@ public class Game implements Serializable {
return true;
}
//TODO
/**
* Marks the specified player as reconnected.
*
* <p>If the player reconnects during the slot choice phase, they are removed
* from the disconnected players map and reinserted into the order logic card
* when necessary.
*
* @param player the player who reconnected.
* @return {@code true} if the reconnection is handled successfully,
* {@code false} if the player was not previously marked as disconnected.
*/
public boolean ReconnectPlayer(Player player)
{
if(!disconnetedPlayers.containsKey(player))
@@ -140,12 +195,14 @@ public class Game implements Serializable {
return true;
}
//Totem
//TODO
/**
* Clears the collection of disconnected players.
*/
public void ClearDisconnected()
{
disconnetedPlayers.clear();
}
/**
* Returns the current number of players participating in the game.
* @return the current number of players.
@@ -195,7 +252,12 @@ public class Game implements Serializable {
* The board associated with this game.
*/
private Board board;
//TODO
/**
* Returns the game board.
*
* @return the board associated with the game.
*/
public Board getBoard() {return board;}
/**
@@ -925,6 +987,13 @@ public class Game implements Serializable {
return true;
}
/**
* Ends the game by forfeit and determines the final player standing.
*
* <p>The player who is still connected is declared the winner and placed
* in the first position of the final ranking. The remaining players are
* ordered by prestige value and, in case of a tie, by food value.
*/
public void EndGameForFeit() {
Player winner=playersList.stream().filter(x->!disconnetedPlayers.containsKey(x)||!disconnetedPlayers.get(x)).toList().get(0);
currentState.GameStageUpdate(GameStages.ENDED);