Fixed_last: now if the server crash when there is only one player, at the restart the server will forgive the old game. (Probably also the remaining player is disconnected)

This commit is contained in:
rubenpirreram
2026-05-20 17:30:37 +02:00
parent 787a6bad2e
commit 0336e4432c
@@ -87,7 +87,7 @@ public class ServerLauncher {
this.serverRMI = serverRMI; this.serverRMI = serverRMI;
this.gameController = gameController; this.gameController = gameController;
Game game= loadSave(); Game game= loadSave();
if(game!=null && game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).count() >game.getNPlayers()-1){ if(game!=null && game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).count() >=game.getNPlayers()-1){
gameController.setModel(null); gameController.setModel(null);
this.deleteSave(); this.deleteSave();
} }