FIx: Fixed Coverage Screenshots And htmlRepot.
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<!DOCTYPE html>
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<html id="htmlId">
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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<title>Coverage Report > Building11</title>
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<style type="text/css">
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@import "../../css/coverage.css";
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@import "../../css/idea.min.css";
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</style>
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<script type="text/javascript" src="../../js/highlight.min.js"></script>
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<script type="text/javascript" src="../../js/highlightjs-line-numbers.min.js"></script>
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</head>
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<body>
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<div class="content">
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<div class="breadCrumbs">
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Current scope: <a href="../../index.html">all classes</a>
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<span class="separator">|</span>
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<a href="../index.html">it.polimi.ingsw.gc14.Model.Cards.Building.Effects</a>
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</div>
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<h1>Coverage Summary for Class: Building11 (it.polimi.ingsw.gc14.Model.Cards.Building.Effects)</h1>
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<table class="coverageStats">
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<tr>
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<th class="name">Class</th>
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<th class="coverageStat
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">
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Class, %
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</th>
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<th class="coverageStat
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">
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Method, %
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</th>
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<th class="coverageStat
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">
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Branch, %
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</th>
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<th class="coverageStat
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">
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Line, %
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</th>
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</tr>
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<tr>
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<td class="name">Building11</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(1/1)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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87.5%
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</span>
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<span class="absValue">
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(7/8)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(2/2)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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94.4%
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</span>
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<span class="absValue">
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(17/18)
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</span>
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<pre>
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<code class="sourceCode" id="sourceCode"> package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* At the end of the game, the player gains Prestige Points based on the number
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* of cards of the indicated character type in their tribe.
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*
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* <p>The gained amount is equal to the number of matching character cards
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* multiplied by the building's prestige multiplier.
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*/
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public class Building11 extends BuildingCard {
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/**
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* The character type involved in this building effect.
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*/
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private final CharacterType characterType;
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/**
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* Returns the CharacterType associated with this building card effect.
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*
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* @return the CharacterType associated with this building card effect.
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*/
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<b class="fc"> public CharacterType getIcon() { return characterType; }</b>
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/**
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* The prestige multiplier applied per matching character card at end of game.
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*/
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private final int prestigeMul;
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/**
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* Returns the prestige multiplier associated with this building card effect.
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*
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* @return the prestige multiplier associated with this building card effect.
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*/
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<b class="fc"> public int getPrestigeMul() {return prestigeMul;}</b>
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/**
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* Creates a Building11 card with the specified era, price, prestige value,
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* character type icon, and prestige multiplier.
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*
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* @param era the era of the building card.
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* @param price the price of the building card.
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* @param prestigeValue the prestige value of the building card.
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* @param icon the CharacterType associated with the building card effect.
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* @param prestigeMul the prestige multiplier of the building card effect.
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*/
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public Building11(int era, int price,int prestigeValue, CharacterType icon, int prestigeMul) {
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<b class="fc"> super(era,price,prestigeValue);</b>
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<b class="fc"> effectType = EffectType.FINAL;</b>
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<b class="fc"> effectId = 11;</b>
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<b class="fc"> this.characterType = icon;</b>
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<b class="fc"> this.prestigeMul = prestigeMul;</b>
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}
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/**
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* Creates a Building11 card with the specified image id, era, price, prestige value,
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* character type icon, and prestige multiplier.
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*
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* @param idIMG the image identifier of the building card.
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* @param era the era of the building card.
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* @param price the price of the building card.
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* @param prestigeValue the prestige value of the building card.
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* @param icon the CharacterType associated with the building card effect.
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* @param prestigeMul the prestige multiplier of the building card effect.
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*/
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public Building11(String idIMG,int era, int price,int prestigeValue, CharacterType icon, int prestigeMul) {
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<b class="fc"> super(idIMG,era,price,prestigeValue);</b>
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<b class="fc"> effectType = EffectType.FINAL;</b>
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<b class="fc"> effectId = 11;</b>
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<b class="fc"> this.characterType = icon;</b>
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<b class="fc"> this.prestigeMul = prestigeMul;</b>
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}
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/**
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* Creates and returns a copy of this Building11 card.
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*
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* @return a clone of this Building11 card.
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*/
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@Override
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public BuildingCard clone() {
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<b class="fc"> return new Building11(getIdIMG(),getEra(),getPrice(),getPrestigeValue(), getIcon(), getPrestigeMul());</b>
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}
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/**
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* Applies the effect of this building card to the specified player.
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* The effect grants prestige points equal to the number of cards of the
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* associated CharacterType owned by the player, multiplied by the prestige multiplier.
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*
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* @param player the player to whom the effect is applied.
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* @throws IllegalArgumentException if the player does not own this building card.
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*/
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public void applyEffect(Player player) throws IllegalArgumentException {
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<b class="fc"> if(!player.getBuildingCards().contains(this))</b>
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<b class="fc"> throw new IllegalArgumentException();</b>
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<b class="fc"> player.addPrestige(player.getNType(getIcon()) * this.getPrestigeMul());</b>
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}
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@Override
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public String toStringBoard() {
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<b class="fc"> return super.toStringBoard() + "+" + this.characterType.toString().substring(0, 3) + "×" + this.prestigeMul;</b>
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}
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@Override
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public String toStringPlayer() {
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<b class="nc"> return super.toStringPlayer() + " (\uD83C\uDFC5:" + this.characterType.toString().substring(0, 3) + "×" + this.prestigeMul + ")";</b>
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}
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}
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</code>
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</pre>
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</div>
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<script type="text/javascript">
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(function() {
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var msie = false, msie9 = false;
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/*@cc_on
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msie = true;
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@if (@_jscript_version >= 9)
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msie9 = true;
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@end
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@*/
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if (!msie || msie && msie9) {
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hljs.highlightAll()
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hljs.initLineNumbersOnLoad();
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}
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})();
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</script>
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<div class="footer">
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<div style="float:right;">generated on 2026-06-19 22:53</div>
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</div>
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</body>
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</html>
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