FIx: Fixed Coverage Screenshots And htmlRepot.

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GabrieleRadice
2026-06-19 22:57:43 +02:00
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<a href="../index.html">it.polimi.ingsw.gc14.Controller</a>
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<h1>Coverage Summary for Class: GameController (it.polimi.ingsw.gc14.Controller)</h1>
<table class="coverageStats">
<tr>
<th class="name">Class</th>
<th class="coverageStat
">
Class, %
</th>
<th class="coverageStat
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Method, %
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<th class="coverageStat
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Branch, %
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Line, %
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<td class="name">GameController</td>
<td class="coverageStat">
<span class="percent">
100%
</span>
<span class="absValue">
(1/1)
</span>
</td>
<td class="coverageStat">
<span class="percent">
93.3%
</span>
<span class="absValue">
(14/15)
</span>
</td>
<td class="coverageStat">
<span class="percent">
95.5%
</span>
<span class="absValue">
(21/22)
</span>
</td>
<td class="coverageStat">
<span class="percent">
95.9%
</span>
<span class="absValue">
(47/49)
</span>
</td>
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<pre>
<code class="sourceCode" id="sourceCode">&nbsp;package it.polimi.ingsw.gc14.Controller;
&nbsp;
&nbsp;import it.polimi.ingsw.gc14.Model.Game;
&nbsp;import it.polimi.ingsw.gc14.Model.Player;
&nbsp;import it.polimi.ingsw.gc14.Model.Totems;
&nbsp;
&nbsp;/**
&nbsp; * Controller responsible for managing interactions with the {@link Game} model.
&nbsp; *
&nbsp; * &lt;p&gt;It provides methods to update the game state by delegating player-related
&nbsp; * actions and game actions to the underlying model.
&nbsp; */
&nbsp;public class GameController {
&nbsp;
&nbsp; /**
&nbsp; * The game model managed by this controller.
&nbsp; */
&nbsp; private Game model;
&nbsp;
&nbsp; /**
&nbsp; * Creates a GameController associated with the specified game model.
&nbsp; *
&nbsp; * @param model the game model managed by this controller.
&nbsp; */
<b class="fc">&nbsp; public GameController(Game model) {</b>
<b class="fc">&nbsp; this.model = model;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Creates a GameController without an associated game model.
&nbsp; */
<b class="fc">&nbsp; public GameController() {</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Marks the player associated with the specified username as disconnected.
&nbsp; *
&nbsp; * @param username the username of the player who disconnected.
&nbsp; * @return {@code true} if the disconnection is handled successfully,
&nbsp; * {@code false} if no player with the specified username exists
&nbsp; * or if the operation fails.
&nbsp; */
&nbsp; public synchronized boolean disconnectedPlayer(String username)
&nbsp; {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(username);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.disconnectedPlayer(player);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Marks the player associated with the specified username as reconnected.
&nbsp; *
&nbsp; * @param username the username of the player who reconnected.
&nbsp; * @return {@code true} if the reconnection is handled successfully,
&nbsp; * {@code false} if no player with the specified username exists
&nbsp; * or if the operation fails.
&nbsp; */
&nbsp; public synchronized boolean reconnectPlayer(String username)
&nbsp; {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(username);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.reconnectPlayer(player);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Returns the game model managed by this controller.
&nbsp; *
&nbsp; * @return the game model managed by this controller.
&nbsp; */
&nbsp; public synchronized Game getModel() {
<b class="fc">&nbsp; return model;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Updates the game model managed by this controller.
&nbsp; *
&nbsp; * @param model the new game model managed by this controller.
&nbsp; */
&nbsp; public synchronized void setModel(Game model) {
<b class="fc">&nbsp; this.model = model;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Attempts to add a new player with the specified username to the game model.
&nbsp; *
&nbsp; * @param username the username of the player to add.
&nbsp; * @return {@code true} if the player is successfully added,
&nbsp; * {@code false} otherwise.
&nbsp; */
&nbsp; public synchronized boolean addPlayer(String username) {
<b class="pc">&nbsp; if(username.trim().length()&gt;10)</b>
<b class="nc">&nbsp; return false;</b>
<b class="fc">&nbsp; Player player = model.getPlayerByUsername(username);</b>
<b class="fc">&nbsp; if(player!=null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; player = new Player(username);</b>
<b class="fc">&nbsp; return model.addPlayer(player);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Attempts to draw an upper tribe card for the specified player
&nbsp; * from the specified position.
&nbsp; *
&nbsp; * @param playerUsername the username of the player performing the action.
&nbsp; * @param pos the position of the upper tribe card to draw.
&nbsp; * @return {@code true} if the action succeeds,
&nbsp; * {@code false} if the player does not exist or if the draw operation fails.
&nbsp; */
&nbsp; public synchronized boolean drawUpperTribeCard(String playerUsername,int pos) {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(playerUsername);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.drawUpperTribeCardByIndex(player, pos);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Attempts to draw a lower tribe card for the specified player
&nbsp; * from the specified position.
&nbsp; *
&nbsp; * @param playerUsername the username of the player performing the action.
&nbsp; * @param pos the position of the lower tribe card to draw.
&nbsp; * @return {@code true} if the action succeeds,
&nbsp; * {@code false} if the player does not exist or if the draw operation fails.
&nbsp; */
&nbsp; public synchronized boolean drawLowerTribeCard(String playerUsername,int pos) {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(playerUsername);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.drawLowerTribeCardByIndex(player, pos);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Attempts to draw an upper building card for the specified player
&nbsp; * from the specified position.
&nbsp; *
&nbsp; * @param playerUsername the username of the player performing the action.
&nbsp; * @param pos the position of the upper building card to draw.
&nbsp; * @return {@code true} if the action succeeds,
&nbsp; * {@code false} if the player does not exist or if the draw operation fails.
&nbsp; */
&nbsp; public synchronized boolean drawUpperBuildingCard(String playerUsername,int pos) {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(playerUsername);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.drawUpperBuildingCardByIndex(player, pos);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Attempts to draw a lower building card for the specified player
&nbsp; * from the specified position.
&nbsp; *
&nbsp; * @param playerUsername the username of the player performing the action.
&nbsp; * @param pos the position of the lower building card to draw.
&nbsp; * @return {@code true} if the action succeeds,
&nbsp; * {@code false} if the player does not exist or if the draw operation fails.
&nbsp; */
&nbsp; public synchronized boolean drawLowerBuildingCard(String playerUsername,int pos) {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(playerUsername);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.drawLowerBuildingCardByIndex(player, pos);</b>
&nbsp; }
&nbsp;
&nbsp;
&nbsp; /**
&nbsp; * Skips the card drawing action for the specified player.
&nbsp; *
&nbsp; * @param playerUsername the username of the player performing the action.
&nbsp; * @return {@code true} if the skip action is valid and successfully performed,
&nbsp; * {@code false} if the player does not exist or if the action is not valid.
&nbsp; */
&nbsp; public synchronized boolean skipTurn(String playerUsername) {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(playerUsername);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.skipTurn(player);</b>
&nbsp; }
&nbsp;
&nbsp;
&nbsp;
&nbsp; /**
&nbsp; * Attempts to perform the slot choice action for the specified player
&nbsp; * at the specified position.
&nbsp; *
&nbsp; * @param playerUsername the username of the player performing the action.
&nbsp; * @param pos the position of the chosen slot.
&nbsp; * @return {@code true} if the action succeeds,
&nbsp; * {@code false} if the player does not exist or if the slot choice operation fails.
&nbsp; */
&nbsp; public synchronized boolean slotChoice(String playerUsername,int pos) {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(playerUsername);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.slotChoiceByIndex(player, pos);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Applies the totem choice made by the player associated with the specified username.
&nbsp; *
&nbsp; * @param playerUsername the username of the player making the choice.
&nbsp; * @param totem the name of the selected totem.
&nbsp; * @return {@code true} if the choice is handled successfully,
&nbsp; * {@code false} if no player with the specified username exists
&nbsp; * or if the choice operation fails.
&nbsp; */
&nbsp; public synchronized boolean totemChoice(String playerUsername,String totem) {
<b class="fc">&nbsp; Player player= model.getPlayerByUsername(playerUsername);</b>
<b class="fc">&nbsp; if(player==null)</b>
<b class="fc">&nbsp; return false;</b>
<b class="fc">&nbsp; return model.totemChoice(player, Totems.valueOf(totem));</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Ends the game due to forfeit: all remaining players are absent,
&nbsp; * so the game is terminated and final scores are computed.
&nbsp; */
&nbsp; public synchronized void endGameForfeit() {
<b class="nc">&nbsp; model.endGameForfeit();</b>
&nbsp; }
&nbsp;}
</code>
</pre>
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<div style="float:right;">generated on 2026-06-19 22:53</div>
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