Coverage Summary for Class: ReconnectPlayer (it.polimi.ingsw.gc14.Network.NetworkEvents)

Class Class, % Method, % Branch, % Line, %
ReconnectPlayer 0% (0/1) 0% (0/4) 0% (0/2) 0% (0/14)


 package it.polimi.ingsw.gc14.Network.NetworkEvents;
 
 import it.polimi.ingsw.gc14.Controller.GameController;
 import it.polimi.ingsw.gc14.ErrorType;
 import it.polimi.ingsw.gc14.Model.Game;
 import it.polimi.ingsw.gc14.Model.MiniModel;
 import it.polimi.ingsw.gc14.Network.EventType;
 import it.polimi.ingsw.gc14.Network.NetworkEvent;
 
 import java.util.ArrayList;
 
 /**
  * Network event used to notify that a player has reconnected to the game.
  */
 public class ReconnectPlayer extends NetworkEvent {
 
     @Override
     public void enrichWithGameState(Game game, ArrayList<String> disconnectedUsernames) {
         super.enrichWithGameState(game, disconnectedUsernames);
         this.disconnectedPlayers = disconnectedUsernames;
     }
 
     /**
      * Constructs a reconnection event for the specified player.
      *
      * @param username the username of the player who reconnected.
      */
     public ReconnectPlayer(String username) {
         super(username, EventType.RECONNECT_PLAYER, false, ErrorType.GENERIC_ERROR);
     }
 
     /**
      * Applies the reconnection event to the server-side game controller.
      *
      * @param gameController the game controller on which to apply the event.
      * @return {@code true} if the player reconnection is handled successfully,
      *         {@code false} otherwise.
      */
     @Override
     public boolean apply(GameController gameController) {
         return gameController.reconnectPlayer(username);
     }
 
     /**
      * Applies the reconnection update to the client-side mini model.
      *
      * <p>If the event does not represent an error, the player data,
      * turn order, current game state, and slot assignments are updated.
      *
      * @param miniModel the mini model on which to apply the event.
      */
     @Override
     public void apply(MiniModel miniModel) {
         synchronized (miniModel) {
             if (isError)
                 return;
             miniModel.setPlayers(playerList);
             miniModel.setOrderLogicCard(orderLogicCard);
             miniModel.setCurrentState(currentState);
             miniModel.setSlotPlayerMap(slotPlayerMap);
             miniModel.setDisconnectedPlayers(disconnectedPlayers);
             miniModel.setLastEvent(this);
         }
     }
 }