Coverage Summary for Class: DisconnectedPlayer (it.polimi.ingsw.gc14.Network.NetworkEvents)

Class Class, % Method, % Branch, % Line, %
DisconnectedPlayer 0% (0/1) 0% (0/4) 0% (0/2) 0% (0/16)


 package it.polimi.ingsw.gc14.Network.NetworkEvents;
 
 import it.polimi.ingsw.gc14.Controller.GameController;
 import it.polimi.ingsw.gc14.ErrorType;
 import it.polimi.ingsw.gc14.Model.MiniModel;
 import it.polimi.ingsw.gc14.Network.EventType;
 import it.polimi.ingsw.gc14.Network.NetworkEvent;
 
 import it.polimi.ingsw.gc14.Model.Game;
 import it.polimi.ingsw.gc14.Model.Totems;
 
 import java.util.ArrayList;
 import java.util.List;
 
 /**
  * Network event used to notify all clients that a player has disconnected.
  *
  * <p>Also carries the updated list of available totems, since a disconnection
  * during totem selection may free a totem for other players.
  */
 public class DisconnectedPlayer extends NetworkEvent {
     /** Updated list of totems available after the disconnection frees any previously chosen totem. */
     private List<Totems> availableTotems;
 
 
     @Override
     public void enrichWithGameState(Game game, ArrayList<String> disconnectedUsernames) {
         super.enrichWithGameState(game, disconnectedUsernames);
         this.availableTotems = game.getAvailableTotems();
         this.disconnectedPlayers = disconnectedUsernames;
     }
 
     /**
      * Constructs a disconnection event for the specified player.
      *
      * @param username the username of the player who disconnected.
      */
     public DisconnectedPlayer(String username) {
         super(username, EventType.DISCONNECTED_PLAYER, false, ErrorType.GENERIC_ERROR);
     }
 
     /**
      * Applies this disconnection event to the server-side game controller.
      *
      * @param gameController the game controller on which to apply the event.
      * @return {@code true} if the disconnection is handled successfully.
      */
     @Override
     public boolean apply(GameController gameController){
         return gameController.disconnectedPlayer(username);
     }
 
     /**
      * Applies this disconnection event to the client-side mini model,
      * updating player data, turn order, game state, and disconnected player list.
      *
      * @param miniModel the client-side model to update.
      */
     @Override
     public void apply(MiniModel miniModel){
         synchronized (miniModel) {
             if (isError)
                 return;
             miniModel.setPlayers(playerList);
             miniModel.setOrderLogicCard(orderLogicCard);
             miniModel.setCurrentState(currentState);
             miniModel.setSlotPlayerMap(slotPlayerMap);
             miniModel.setDisconnectedPlayers(disconnectedPlayers);
             miniModel.setAvailableTotems(availableTotems);
             miniModel.setLastEvent(this);
         }
     }
 
 }