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U

update() - Method in class it.polimi.ingsw.gc14.View.GUI.FireParticleSystem.Particle
Advances this particle by one physics step: applies wobble, moves, and decrements spark life.
updateBanner(String, boolean) - Method in class it.polimi.ingsw.gc14.View.GUI.TotemFXMLController
Updates the turn banner text and style based on whether it is the local player's turn.
updateConfirmButton(boolean) - Method in class it.polimi.ingsw.gc14.View.GUI.TotemFXMLController
Enables or disables the confirm button and updates its visual opacity to reflect the state.
updateLoginButton(boolean) - Method in class it.polimi.ingsw.gc14.View.GUI.LoginFXMLController
Enables or disables the login button and updates its visual style.
updateSidePanel() - Method in class it.polimi.ingsw.gc14.View.GUI.MainFXMLController
Updates food/prestige labels, current-player highlight, card-icon opacity, and plays error shake if needed.
updateVisual(double, double) - Method in class it.polimi.ingsw.gc14.View.GUI.FireParticleSystem.Particle
Updates color, opacity, and translate position of this particle's visual nodes based on distance from scene edges and remaining life.
upperDrawn() - Method in class it.polimi.ingsw.gc14.Model.GamePackage.CurrentState
Decrements the number of upper cards by 1.
upperList - Variable in class it.polimi.ingsw.gc14.View.GUI.MainFXMLController
HBox holding the upper tribe card row (and upper building stack).
upperListBuilding - Variable in class it.polimi.ingsw.gc14.Model.GamePackage.Board
Contains all the building cards of the upper list.
upperListBuildingCards - Variable in class it.polimi.ingsw.gc14.Model.MiniModel
Upper row of building cards currently on the board.
upperListBuildingCards - Variable in class it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound
Building cards shown in the upper row of the board for the new round.
upperListTribe - Variable in class it.polimi.ingsw.gc14.Model.GamePackage.Board
The upper row of tribe cards.
upperListTribeCards - Variable in class it.polimi.ingsw.gc14.Model.MiniModel
Upper row of tribe cards currently on the board.
upperListTribeCards - Variable in class it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound
Tribe cards shown in the upper row of the board for the new round.
USER_ALREADY_CONNECTED - Enum constant in enum class it.polimi.ingsw.gc14.ErrorType
The user is already connected to the server.
username - Variable in class it.polimi.ingsw.gc14.Network.NetworkEvent
Username of the player requesting the event.
username - Variable in class it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient
Username of the currently connected player; set during RMIClient.connect(String, int).
username - Variable in class it.polimi.ingsw.gc14.Network.RMI.Server.RMIHeartbeat
Username of the client monitored by this watchdog.
username - Variable in class it.polimi.ingsw.gc14.Network.TCP.Server.ClientHandler
The username of the connected client on this handler
username - Variable in class it.polimi.ingsw.gc14.Network.TCP.Server.HeartbeatHandler
Username of the client associated with this heartbeat connection.
username - Variable in class it.polimi.ingsw.gc14.View.TUI.TUI
 
userName - Variable in class it.polimi.ingsw.gc14.Model.Player
Unique string identifier for players; must not be null and must not exceed Player.MAX_USERNAME_LENGTH otherwise an IllegalArgumentException will be thrown when the constructor is called.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form