Coverage Summary for Class: SlotChoice (it.polimi.ingsw.gc14.Network.NetworkEvents)
| Class |
Class, %
|
Method, %
|
Branch, %
|
Line, %
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| SlotChoice |
0%
(0/1)
|
0%
(0/3)
|
0%
(0/2)
|
0%
(0/12)
|
package it.polimi.ingsw.gc14.Network.NetworkEvents;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.ErrorType;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
/**
* NetworkEvent to select a slot where to place the player totem.
*/
public class SlotChoice extends NetworkEvent {
/** Index of the selected slot. */
private final int pos;
/**
* Class constructor.
* Initializes all the attributes.
* @param username the name of the player requesting the event
* @param pos the index of the selected slot
*/
public SlotChoice(String username, int pos) {
super(username, EventType.SLOT_CHOICE, false, ErrorType.WRONG_ACTION);
this.pos = pos;
}
/**
* @param gameController the game controller on which to apply the event.
* @return {@code true} if the slot choice is handled successfully, {@code false} otherwise.
*/
@Override
public boolean apply(GameController gameController) {
return gameController.slotChoice(username, pos);
}
/**
* Applies this event to the client-side mini model, updating players,
* turn order, game state, and slot map after a slot selection.
*
* @param miniModel the client-side model to update.
*/
@Override
public void apply(MiniModel miniModel){
synchronized (miniModel) {
if (isError)
return;
miniModel.setPlayers(playerList);
miniModel.setOrderLogicCard(orderLogicCard);
miniModel.setCurrentState(currentState);
miniModel.setSlotPlayerMap(slotPlayerMap);
miniModel.setLastEvent(this);
}
}
}