Coverage Summary for Class: Building4 (it.polimi.ingsw.gc14.Model.Cards.Building.Effects)

Class Class, % Method, % Branch, % Line, %
Building4 100% (1/1) 100% (6/6) 95% (19/20) 100% (34/34)


 package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
 
 import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
 import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
 import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
 import it.polimi.ingsw.gc14.Model.Player;
 
 import java.util.HashMap;
 
 /**
  * Building effect that grants 3 food for each new pair of identical inventors
  * obtained after purchasing this building.
  *
  * <p>Pairs of identical inventors already owned at the moment of purchase
  * are stored during initialization and do not provide food.
  */
 public class Building4 extends BuildingCard {
 
     /** Food units granted per newly completed inventor pair. */
     private static final int FOOD_PER_INVENTOR_PAIR = 3;
 
     /**
      * Indicates whether the building effect has already been initialized
      * after purchase.
      */
     private boolean purchased;
 
     /**
      * Number of inventor pairs already counted by this building effect.
      */
     private int numPair;
 
     /**
      * Creates a building with the specified era, price and prestige value.
      *
      * @param era The game era of the building.
      * @param price The price (in food) of the building.
      * @param prestigeValue The number of Prestige Points gained from this building at the end of the game.
      */
     public Building4(int era, int price,int prestigeValue) {
         super(era,price,prestigeValue);
         effectType= EffectType.INVENTOR_PAIR;
         effectId=4;
     }
 
     /**
      * Creates a building with the specified image identifier, era, price
      * and prestige value.
      *
      * @param idIMG the image identifier of the building.
      * @param era the game era of the building.
      * @param price the price in food of the building.
      * @param prestigeValue the number of Prestige Points gained from this building at the end of the game.
      */
     public Building4(String idIMG,int era, int price,int prestigeValue) {
         super(idIMG,era,price,prestigeValue);
         effectType= EffectType.INVENTOR_PAIR;
         effectId=4;
     }
 
     /**
      * Initializes the building effect by storing the number of pairs of identical
      * inventors already owned by the player at the moment of purchase.
      *
      * <p>The initialization is performed only once.
      *
      * @param player the player who owns the building.
      */
     public void initialize(Player player)
     {
         if(purchased)
         {
             return;
         }
         HashMap<Integer,Integer> map = new HashMap<>();
         for(int i=0;i<10;i++)
         {
             map.put(i,0);
         }
         for(Inventor inv : player.getInventors())
         {
             map.merge(inv.getIcon(),1,Integer::sum);
         }
         numPair=0;
         for(Integer i : map.values())
         {
             numPair+=(i/2);
         }
         purchased = true;
 
     }
 
     /**
      * Attempts to purchase the building and initializes its effect if the
      * purchase succeeds.
      *
      * @param player The player who buys the building.
      * @return {@code true} if the building is successfully purchased and initialized,
      *         {@code false} otherwise.
      */
     @Override
     public boolean buy(Player player)
     {
         if(!super.buy(player))
             return false;
         initialize(player);
         return true;
     }
 
     /**
      * Creates a new building instance with the same configuration values
      * as this card.
      *
      * <p>The runtime state of the effect, such as initialization status and
      * counted inventor pairs, is not copied.
      *
      * @return a new building card with the same base properties.
      */
     @Override
     public BuildingCard clone() {
         return new Building4(getIdIMG(),getEra(),getPrice(),getPrestigeValue());
     }
 
     /**
      * Applies the building effect to the specified player.
      *
      * <p>The method counts the current number of pairs of identical inventors
      * and grants 3 food for each pair obtained since the last stored value.
      *
      * @param player The player who owns the building.
      * @throws IllegalArgumentException Thrown if the specified player does not own this card.
      */
     public void applyEffect(Player player) throws IllegalArgumentException {
         if(!player.getBuildingCards().contains(this))
             throw new IllegalArgumentException();
         HashMap<Integer,Integer> map = new HashMap<>();
         for(int i=0;i<10;i++)
         {
             map.put(i,0);
         }
         for(Inventor inv : player.getInventors())
         {
             map.merge(inv.getIcon(),1,Integer::sum);
         }
         int temp=0;
         for(Integer i : map.values())
         {
             temp+=(i/2);
         }
         if(temp<= numPair)
         {
             return;
         }
         player.addFood(FOOD_PER_INVENTOR_PAIR *(temp-numPair));
         numPair = temp;
     }
 }