Coverage Summary for Class: Building1 (it.polimi.ingsw.gc14.Model.Cards.Building.Effects)

Class Class, % Method, % Line, %
Building1 100% (1/1) 83.3% (5/6) 91.7% (11/12)


 package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
 
 import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
 import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
 import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
 
 /**
  * Building effect that grants a discount of 1 food during the Sustenance Event
  * for each character of the indicated type present in the player's tribe.
  */
 public class Building1 extends BuildingCard {
 
     /**
      * Character type involved in the building effect.
      */
     private final CharacterType icon ;
 
     /**
      * Returns the character type associated with this building effect.
      *
      * @return the character type associated with this building effect.
      */
     public CharacterType getIcon() {return icon;}
 
     /**
      * Creates a building with the specified era, price, prestige value
      * and character type involved in its effect.
      *
      * @param era the game era of the building.
      * @param price the price in food of the building.
      * @param prestigeValue the number of Prestige Points gained from this building at the end of the game.
      * @param icon the character type used by the building effect.
      */
     public Building1(int era, int price,int prestigeValue, CharacterType icon) {
         super(era,price,prestigeValue);
         effectType = EffectType.ON_EVENT;
         effectId = 1;
         this.icon = icon;
     }
 
     /**
      * Creates a building with the specified image identifier, era, price,
      * prestige value and character type involved in its effect.
      *
      * @param idIMG the image identifier of the building.
      * @param era the game era of the building.
      * @param price the price in food of the building.
      * @param prestigeValue the number of Prestige Points gained from this building at the end of the game.
      * @param icon the character type used by the building effect.
      */
     public Building1(String idIMG,int era, int price,int prestigeValue, CharacterType icon) {
         super(idIMG,era,price,prestigeValue);
         effectType = EffectType.ON_EVENT;
         effectId = 1;
         this.icon = icon;
     }
 
     /**
      * Creates a new building instance with the same configuration values
      * as this card.
      *
      * @return a new building card with the same base properties and icon.
      */
     @Override
     public BuildingCard clone() {
         return new Building1(getIdIMG(),getEra(),getPrice(),getPrestigeValue(),getIcon());
     }
 
     @Override
     public String toStringBoard() {
         return super.toStringBoard() + " (Icon:" + this.icon.toString().substring(0, 3) + ")";
     }
 
     @Override
     public String toStringPlayer() {
         return super.toStringPlayer() + " (Icon:" + this.icon.toString().substring(0, 3) + ")";
     }
 }