Coverage Summary for Class: MiniModel (it.polimi.ingsw.gc14.Model)
| Class |
Class, %
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Method, %
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Branch, %
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Line, %
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| MiniModel |
0%
(0/1)
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0%
(0/18)
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0%
(0/14)
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0%
(0/36)
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package it.polimi.ingsw.gc14.Model;
import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import java.io.Serializable;
import java.util.*;
/**
* Lightweight representation of the game model shared with clients.
*
* <p>The mini model contains only the information required by the client-side
* view and controllers to render the current match state and process incoming
* network updates.
*/
public class MiniModel implements Serializable {
/** Upper row of tribe cards currently on the board. */
public ArrayList<TribeCard> upperListTribeCards;
/** Lower row of tribe cards currently on the board. */
public ArrayList<TribeCard> lowerListTribeCards;
/** Upper row of building cards currently on the board. */
public ArrayList<BuildingCard> upperListBuildingCards;
/** Lower row of building cards currently on the board. */
public ArrayList<BuildingCard> lowerListBuildingCards;
/** Usernames of players currently disconnected from the game. */
public ArrayList<String> disconnectedPlayers;
/** The most recent network event applied to this model. */
public NetworkEvent lastEvent;
/**
* Map associating each occupied slot with the corresponding player.
*/
public Map<Slot, Player> slotPlayerMap;
/**
* Card used to manage the player turn order.
*/
public OrderLogicCard orderLogicCard;
/**
* Current state of the game.
*/
public CurrentState currentState;
/**
* Map of players indexed by username.
*/
public final Map<String, Player> players;
/**
* List of totems still available for selection.
*/
public List<Totems> availableTotems;
/**
* Final standing of the players at the end of the game.
*/
public List<Player> standingPlayers;
/**
* Constructs a complete mini model from the current server-side game data.
*
* @param slotPlayerMap the map associating occupied slots with players.
* @param orderLogicCard the card managing player turn order.
* @param currentState the current state of the game.
* @param players the list of players in the match.
* @param availableTotems the list of totems still available for selection.
* @param upperListTribeCards the upper row of tribe cards on the board.
* @param lowerListTribeCards the lower row of tribe cards on the board.
* @param upperListBuildingCards the upper row of building cards on the board.
* @param lowerListBuildingCards the lower row of building cards on the board.
* @param disconnectedPlayers the list of usernames of currently disconnected players.
*/
public MiniModel(Map<Slot, Player> slotPlayerMap,
OrderLogicCard orderLogicCard,
CurrentState currentState,
List<Player> players,
List<Totems> availableTotems,ArrayList<TribeCard> upperListTribeCards,ArrayList<TribeCard>lowerListTribeCards,ArrayList<BuildingCard> upperListBuildingCards,ArrayList<BuildingCard>lowerListBuildingCards, ArrayList<String> disconnectedPlayers) {
this.slotPlayerMap = slotPlayerMap;
this.orderLogicCard = orderLogicCard;
this.currentState = currentState;
this.players = new LinkedHashMap<>();
this.availableTotems = availableTotems;
this.standingPlayers = new ArrayList<>();
this.upperListTribeCards = upperListTribeCards;
this.lowerListTribeCards = lowerListTribeCards;
this.upperListBuildingCards = upperListBuildingCards;
this.lowerListBuildingCards = lowerListBuildingCards;
this.disconnectedPlayers = disconnectedPlayers;
setPlayers(players);
}
/**
* Sets the last network event applied to the game state.
*
* @param lastEvent the most recent event received from the server.
*/
public void setLastEvent(NetworkEvent lastEvent) {
this.lastEvent = lastEvent;
}
/**
* Sets the list of totems still available for selection.
*
* @param availableTotems the available totems.
*/
public void setAvailableTotems(List<Totems> availableTotems) {
this.availableTotems = availableTotems;
}
/**
* Sets the map associating occupied slots with players.
*
* @param slotPlayerMap the slot-player map to assign.
*/
public void setSlotPlayerMap(Map<Slot, Player> slotPlayerMap) {
this.slotPlayerMap = slotPlayerMap;
}
/**
* Sets the card used to manage the player turn order.
*
* @param orderLogicCard the order logic card to assign.
*/
public void setOrderLogicCard(OrderLogicCard orderLogicCard) {
this.orderLogicCard = orderLogicCard;
}
/**
* Sets the current state of the game.
*
* @param currentState the current game state.
*/
public void setCurrentState(CurrentState currentState) {
this.currentState = currentState;
}
/**
* Replaces or updates the players stored in the mini model.
*
* <p>Each player is indexed by username.
*
* @param players the list of players to store.
*/
public void setPlayers(List<Player> players) {
for (Player player : players) {
this.players.put(player.getUserName(), player);
}
}
/**
* Sets the final standing of the players.
*
* @param standingPlayers the final ordered list of players.
*/
public void setStandingPlayers(List<Player> standingPlayers) {
this.standingPlayers = standingPlayers;
}
/**
* Replaces the upper row of tribe cards on the board.
*
* @param cards the new upper tribe card list.
*/
public void setUpperListTribeCards(ArrayList<TribeCard> cards) {
this.upperListTribeCards = cards;
}
/**
* Replaces the lower row of tribe cards on the board.
*
* @param cards the new lower tribe card list.
*/
public void setLowerListTribeCards(ArrayList<TribeCard> cards) {
this.lowerListTribeCards = cards;
}
/**
* Replaces the upper row of building cards on the board.
*
* @param cards the new upper building card list.
*/
public void setUpperListBuildingCards(ArrayList<BuildingCard> cards) {
this.upperListBuildingCards = cards;
}
/**
* Replaces the lower row of building cards on the board.
*
* @param cards the new lower building card list.
*/
public void setLowerListBuildingCards(ArrayList<BuildingCard> cards) {
this.lowerListBuildingCards = cards;
}
/**
* Removes the card at the given position from the upper tribe card list.
*
* @param pos the zero-based index of the card to remove.
*/
public void removeUpperTribeCard(int pos) {
if (upperListTribeCards != null) upperListTribeCards.remove(pos);
}
/**
* Removes the card at the given position from the lower tribe card list.
*
* @param pos the zero-based index of the card to remove.
*/
public void removeLowerTribeCard(int pos) {
if (lowerListTribeCards != null) lowerListTribeCards.remove(pos);
}
/**
* Removes the card at the given position from the upper building card list.
*
* @param pos the zero-based index of the card to remove.
*/
public void removeUpperBuildingCard(int pos) {
if (upperListBuildingCards != null) upperListBuildingCards.remove(pos);
}
/**
* Removes the card at the given position from the lower building card list.
*
* @param pos the zero-based index of the card to remove.
*/
public void removeLowerBuildingCard(int pos) {
if (lowerListBuildingCards != null) lowerListBuildingCards.remove(pos);
}
/**
* Returns the position of the player with the specified username
* within the player collection.
*
* @param username the username of the player to search for.
* @return the zero-based position of the player, or {@code -1}
* if no matching username is found.
*/
public int getPositionByUsername(String username) {
int i = 0;
for (Player player : players.values()) {
if (player.getUserName().equals(username)) {
return i;
}
i++;
}
return -1;
}
/**
* Sets the list of usernames of currently disconnected players.
*
* @param disconnectedPlayers the list of disconnected player usernames.
*/
public void setDisconnectedPlayers (ArrayList<String> disconnectedPlayers){
this.disconnectedPlayers=disconnectedPlayers;
}
}